Nobody has asked the most important question which is, which community members designed commanders with tank traps?! Come on, fess up. I know it was one of you...
Of all the possible features we come up with this
Scheldt loving campers
Posts: 168
Nobody has asked the most important question which is, which community members designed commanders with tank traps?! Come on, fess up. I know it was one of you...
Posts: 396
Personally I'm just pleased by how regularly the game is being patched and updated.
Posts: 64
The way I see it is .. the core of the game is still there for people at the pricey cost of £0 extra, the patches are the most important part of making the game better going forward and cost nothing, they are even adding in free maps and the odd commander for nothing as well.
All these people bitching about pay to win commanders, in my experience they can all be beat with the standard commanders and if they do have anything that is too good or unfair, it'll get fixed in the next patch. As for the cost .. £4 a commander isn't very steep in my world, I regularly waste that on a pint in a night out, the pint will be lucky to last me 30 mins to an hour (value for money?). Bottom line is: if you don't want the extra content then don't pay for it.
Personally I'm just pleased by how regularly the game is being patched and updated.
Posts: 598
Posts: 578
one of the biggest problems i found is that there are many new units that are doctrine exclusive.
Posts: 598
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Posts: 600
Yup. Some of the guys from COH2.ORG who came to Vancouver can give more details but there was a session where they worked with Quinn Duffy to make commanders.
Posts: 45
Never thought that 6 people are considered a community..... I guess everyone else who plays the game are just passing by players who are not considered
Posts: 600
They should invite the active playerbase, about 5000 peeps tucked inn Nouns office, that would be constructive
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