LMG as global upgrade with fuel and mp?
4 Nov 2013, 10:49 AM
#1
Posts: 331
Something similar to teching to BARs.. what do you think? It would mean that germans would need to save fuel and mp and therefore delaying other tech / vehicles? This would balance out the effectiveness of the lmg
4 Nov 2013, 11:18 AM
#2
Posts: 125
so when you get the upgrade every gren you poop out wil have lgm?
4 Nov 2013, 11:22 AM
#3
Posts: 523
The issue is PPSH being a doctrinal upgrade only.
4 Nov 2013, 11:29 AM
#4
Posts: 125
id say make ppsh a normal upgrade on them for like 25 or 30 ammo so you cant spam it early game anyway and have to pick or using lot of molotof or ppsh
4 Nov 2013, 11:50 AM
#5
Posts: 2425
Permanently BannedMy T0-T1 split proposal answers this by making LMG T1 dependant., and making Ost T1 cost roughky the same as Sov T1 (primarily by moving Grens to T0, and therefore removing the artificial "excuse" that Ost T1 costs less, which is because T0 is only Pios).
The problem is low Ost T1 build/cost, which is squeezing Penals out of their window., which are the Sov universal AI counter. They are the "halfstep" that is from a design perspective supposed to answer the LMG "halfstep".
Improving Cons with PPSH would just force Penals even further out of their role, and make Cons even more universal a unit than they already are.
The problem is low Ost T1 build/cost, which is squeezing Penals out of their window., which are the Sov universal AI counter. They are the "halfstep" that is from a design perspective supposed to answer the LMG "halfstep".
Improving Cons with PPSH would just force Penals even further out of their role, and make Cons even more universal a unit than they already are.
4 Nov 2013, 12:12 PM
#6
Posts: 331
so when you get the upgrade every gren you poop out wil have lgm?
yep but at fuel and mp cost which would delay teching
4 Nov 2013, 12:25 PM
#7
Posts: 2487 | Subs: 21
This is a very bad idea.
4 Nov 2013, 12:27 PM
#8
15
Posts: 786
yep but at fuel and mp cost which would delay teching
delaying teching means nothing if you can upgrade and lock both fuels
4 Nov 2013, 12:29 PM
#9
Posts: 2425
Permanently BannedIncreasing Ost T1 cost/build to Sov equivalency, and making LMGs T1 dependant (so as to deny a player skipping T1 for T2 from building LMGs against a Sov player who buys T1 and hence Penals) achieves the same result.
The other tiers are roughly equivalent in cost (but different in build time, due to Ost Battlephases allowing Pio onfield time).
I tell you guys, its the cheap Ost T1 that is fucking this all up, whereas the onky "reason" for that, is that Grens are not in T0, which is an artificial result of the T0 starting status being "ass-ymetric". Move Grens to T0, and there is no longer a reason to make T1 as cheap (and timing breaking) as it currently is.
The other tiers are roughly equivalent in cost (but different in build time, due to Ost Battlephases allowing Pio onfield time).
I tell you guys, its the cheap Ost T1 that is fucking this all up, whereas the onky "reason" for that, is that Grens are not in T0, which is an artificial result of the T0 starting status being "ass-ymetric". Move Grens to T0, and there is no longer a reason to make T1 as cheap (and timing breaking) as it currently is.
4 Nov 2013, 12:29 PM
#10
Posts: 331
delaying teching means nothing if you can upgrade and lock both fuels
That's true, but locking both fuels means nothing if you can spam infantry and cap other points which also give fuel..
4 Nov 2013, 12:30 PM
#11
Posts: 331
Increasing Ost T1 cost/build to Sov equivalency, and making LMGs T1 dependant (so as to deny a player skipping T1 for T2 from building LMGs against a Sov player who buys T1 and hence Penals) achieves the same result.
The other tiers are roughly equivalent in cost (but different in build time, due to Ost Battlephases allowing Pio onfield time).
I tell you guys, its the cheap Ost T1 that is fucking this all up.
I read your other post, yeh I think you could be right, at least this theory should be tested and see how it plays out.
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