I honestly didn't believe I would say this a few months ago but the game is getting better, quite good actually. But there are still a few key features missing and I hope we will see a few of them before the year ends.
Here are a few ideas of mine/missing features;
* Worldbuilder
* Lobby
* Show rankings/leaderboards/stats/ping/perf
* I'm/I'm not ready button
* Maps I want summer/winter/dark/rainy/windy maps etc. Major battles like Berlin, Breslau, Budapest, Kolberg, Königsberg, Poznan, Seelow, Sevastopol, Stalingrad, Warsaw etc are sadly missing at this point.
* Focus on CO-OP in TOW (maybe a Stonewall CO-OP pack?)
* Multiplayer/Matchmaking in TOW? (Return/Improvments of CoH1 Blitzkrieg/Stonewall etc?)
* Bulletins (+10% suppression german/soviet mg. -5% suppression for grenadiers/conscripts etc)
* Unique Commanders (absolutely no more commanders with the same kind of abilities! They just look flat and boring)
Take a look at "tengen"s amazing proposal of unique, interesting and most of all useful on a strategic level commanders ; http://community.companyofheroes.com/forums/company-of-heroes-2-discussion/topics/Proposal-11-distinct-identifiable-doctrinal-commanders-Old-commanders-suck
Ideas for new abilities/call ins
Soviets:
Defensive Operations (Engineers can new build tank traps and mg bunkers)
Disable Sectors (Engineers can now disable key points)
Static Anti Air (Engineers can now build Static Anti Air guns)
For the Motherland (All infantry in friendly territory receive a defensive bonus)
"Friendly Garrison" (Your infantry may now enter and garrison buildings your teammates already possess)
Independent Action (All vehicles and tanks may now capture points and territory)
Rapid Deployment (All units production time is halved)
Germans
Forward HQ
Advanced Warning (Captured points now provide 3 times the vision)
Defensive Positions (Pioneers can now make tank traps and sandbags)
Demolition (Pioneers can now make demolition charges)
Disable Sectors (Pioneers can now disable key points)
Booby Traps (Pioneers can now booby trap key points)
For the Fatherland (All infantry in friendly territory receive a defensive bonus)
"Friendly Garrison" (Your infantry may now enter and garrison buildings your teammates already possess)
Supply Drops (Luftwaffe will drop some extra needed supplies)
Gebirgsjäger
Fallschirmjäger
Hummel Self Propelled Gun
Flak 88
King Tiger
Ideas for new Commanders
Germans
Jäger Commander
- Defensive Positions (Pioneers can now make tank traps and sandbags)
- Demolition (Pioneers can now make demolition charges)
- Ambush Camoflage
- Gebirgsjäger (Jäger Commander may now call in the Gebirgsjäger unit)
- *SUGGESTION?*
Luftwaffe Commander
- Recon Overflight
- Fallschirmjäger (Luftwaffe Commander may now call in the Fallschirmjäger unit)
- Supply Drops (Luftwaffe will drop some extra needed supplies)
- Strafing Run
- Flak 88 (Pioneers can now build the 8.8 cm Flak)
Scorched Earth Commander
- Advanced Warning (Captured points now provide 3 times the vision)
- Disable Sectors (Pioneers can now disable key points)
- Booby Traps (Pioneers can now booby trap key points)
- For the Fatherland (All infantry in friendly territory receive a defensive bonus)
- Hummel Self Propelled Gun (A Hummel Self Propelled Gun can now be deployed to the battlefield)
A special thanks to *tengen* for some awesome ideas!
Thoughts? Suggestions?
Getting Better + A few ideas
3 Nov 2013, 16:51 PM
#1
Posts: 15
3 Nov 2013, 17:00 PM
#2
Posts: 461 | Subs: 1
You forgot to buff Stuka close air support.
rather than that theres some good suggestions
1 more suggestion:
Gustav gun
rather than that theres some good suggestions
1 more suggestion:
Gustav gun
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