Now Mobilize reserves is interesting and very useful upgrade for Soviet ,but this upgrade little stiff,and conflict with some commander ability like PPSH or PTRS upgrade,so maybe break it up can make it more flexible
Tech request---Still unlock in T3,need molotov and AT Grenade or need T4,build T4 only unlock upgrade,still need cost resources to upgrade
(maybe increase cost to 35 fuel)
T3 upgrade Effect---
After upgrade,all Consript squad reduce reinforcement cost and gain EXP quickly,and all Consript squad can upgrade Mobilize reserves
Squad Mobilize reserves effect--
Squad size +1,and this squad have in cover bonus
BREAK UP MOBILIZE RESERVES EFFECT?
21 Oct 2019, 21:39 PM
#1
Posts: 731
21 Oct 2019, 22:07 PM
#2
Posts: 3588 | Subs: 3
Just give Conscripts molotovs without a sidetech.
22 Oct 2019, 19:46 PM
#3
Posts: 1954
I'm not sure exactly what you're proposing to make it not conflict with the PPSH or PTRS upgrade, but am sure that you won't get any traction trying to add any of the mobilize reserves upgrades to the PPSH upgrades, and probably not the PTRS upgrades either.
The bigger problem with cons is the cost of all the side-tech. Roughly 230/25 for grenades and molos, 250 for healing, and 50 muni for the 7th model.
I doubt Relic would agree to eliminating the side tech, but lowering the cost to something like 50/10 for molos, 100/15 for ATG, and 30 munis for mobilize would go a long way towards helping cons. Lowering Con costs to 230 would help. Maybe offset this by increasing the reinforce of mobilize from 17 to 18. That might not sound like a lot, but late game Soviets can be really manpower efficient. I've lost 400+ models in hour-long 2v2's or 4v4's and still won. Having to pay even just an extra 1mp/model would make that more difficult.
The bigger problem with cons is the cost of all the side-tech. Roughly 230/25 for grenades and molos, 250 for healing, and 50 muni for the 7th model.
I doubt Relic would agree to eliminating the side tech, but lowering the cost to something like 50/10 for molos, 100/15 for ATG, and 30 munis for mobilize would go a long way towards helping cons. Lowering Con costs to 230 would help. Maybe offset this by increasing the reinforce of mobilize from 17 to 18. That might not sound like a lot, but late game Soviets can be really manpower efficient. I've lost 400+ models in hour-long 2v2's or 4v4's and still won. Having to pay even just an extra 1mp/model would make that more difficult.
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