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russian armor

Its end game.

by ratibor515 7th October 2013, 18:41 PM
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Patch: 3.0.0.10739
Duration: 00:27:40
7 Oct 2013, 18:41 PM
#1
avatar of ratibor515

Posts: 71

now its last time when i play soviet army. why ? look this shiitng balance. soviet havent sens on big maps and time when middle game and end when germans fanboys have o lot of panters pgtroops> loots of mg42 troops and ostwind ( is 44 all in ww2 machine get germans army - non on east front) with flame trucks. this greate relic balance. so f**k u guys, play this fantstic shiitng game. ill back to play my favorite game red orchestra 2 and waiting when blitzkreg 3 will be cooming! that online game and be free for multiplayers. so f* u for u coomanders paying and shiiting realistic.
7 Oct 2013, 19:15 PM
#2
avatar of Blovski

Posts: 480

2 of the German players were AI for most of the game. Whatever you think, the game is not so imbalanced that three humans shouldn't beat one human and two AIs.

Yellow player ('French') did more or less *nothing* all game. Just sat in his base with AT guns and a maxim, sideteched weirdly and then mismicroed SU-85s. You built a load of (3!) fuel caches to get an early tank then proceeded to get your tank about 80 fuel after you could have and so had no window of opportunity to use it. You lost a lot of units due to bad play (leaving snipers on hold fire in the open, for instance). Your team didn't even seriously contest either the top or central VP. Then you built a KV-8 and wasted time using it to kill bunkers far away from support instead of killing infantry and keeping it near some counter to a P-IV or Panther.

I don't remember seeing any particular flame halftracks or Ostwinds in this match as I fast forwarded through it. 2 panthers, which could have been countered by guards + ZiS guns + SU-85s, but the SU-85 player kept sending them off unsupported to the wrong side of the map, the ZiS player kept all his guns in the base and the guards kept getting sent north with no support then getting rolled off.

Shiting and typographical variants thereof are not real adjectives. Try 'shit' if you like. Either way, at your level player skill is a much more obvious problem than balance.
8 Oct 2013, 00:54 AM
#3
avatar of ratibor515

Posts: 71

2 of the German players were AI for most of the game. Whatever you think, the game is not so imbalanced that three humans shouldn't beat one human and two AIs.

Yellow player ('French') did more or less *nothing* all game. Just sat in his base with AT guns and a maxim, sideteched weirdly and then mismicroed SU-85s. You built a load of (3!) fuel caches to get an early tank then proceeded to get your tank about 80 fuel after you could have and so had no window of opportunity to use it. You lost a lot of units due to bad play (leaving snipers on hold fire in the open, for instance). Your team didn't even seriously contest either the top or central VP. Then you built a KV-8 and wasted time using it to kill bunkers far away from support instead of killing infantry and keeping it near some counter to a P-IV or Panther.

I don't remember seeing any particular flame halftracks or Ostwinds in this match as I fast forwarded through it. 2 panthers, which could have been countered by guards + ZiS guns + SU-85s, but the SU-85 player kept sending them off unsupported to the wrong side of the map, the ZiS player kept all his guns in the base and the guards kept getting sent north with no support then getting rolled off.

Shiting and typographical variants thereof are not real adjectives. Try 'shit' if you like. Either way, at your level player skill is a much more obvious problem than balance.

its random game. so i dont know this people. so problem with all game more that 1*1. and if u have t34-85 - its sucks armor. all soviet have sucks armor. problem in thi game. that german have q3 rocket lunchers. soviet havent anything that its rocket. why? some grenade cant destroy german tanks! pgens have 2 rocket lunchers frooom looonnng range and they have powefull grenade. germans have all - soviet havent it. isu to manu coast - weak. is-2 - omg its sucks. kv -1 good for panzer - weak for anothers. why i cant see isu -122 in game - its good antitank. why su-85 cant by su-100 with vet stars that pz 4 ?
8 Oct 2013, 02:40 AM
#4
avatar of Blovski

Posts: 480


its random game. so i dont know this people. so problem with all game more that 1*1. and if u have t34-85 - its sucks armor. all soviet have sucks armor. problem in thi game. that german have q3 rocket lunchers. soviet havent anything that its rocket. why? some grenade cant destroy german tanks! pgens have 2 rocket lunchers frooom looonnng range and they have powefull grenade. germans have all - soviet havent it. isu to manu coast - weak. is-2 - omg its sucks. kv -1 good for panzer - weak for anothers. why i cant see isu -122 in game - its good antitank. why su-85 cant by su-100 with vet stars that pz 4 ?


You post a replay where your team plays badly as evidence of balance, then you claim it's all the other games with all the other things you don't even see in this game that are evidence of imbalance. There are some overpowered things in the game right now and you haven't mentioned *ANY* of them.

T-34/85 sucks, yes. Everyone knows that.

In terms of things that are good against tanks... T-34s have ram, which is a better than 50% chance of disabling a tank other than an elephant and guaranteed to disable a P-IV. The SU-85 is still easily the best tank destroyer for cost in the game if you support it properly and know how to use the reverse function, attack ground etc. etc. Doctrinally you also get guards, mark vehicle and vehicle self-repair. You have much cheaper mines, as well, which are chronically underused by Soviet players at the moment.

P-gren grenade is actually slightly worse than the guard grenade and against bigger squads. You are aware that the panzershrek has a *smaller* range (35) than the T-70 (40), for instance?

Personally I don't want more redundant immobile tank destroyers in the game because I like asymmetric balance. No doubt at some point the marketing people in relic will suggest 'wouldn't it be great if we introduced a tank destroyer slightly bigger than the elefant in the exact same role as paid DLC without showing it to the balance team before release' and it will happen but y'know.

It sounds like you just complain about the faction balance being messed up by a different thing every time you lose when the real deal is normally going to be that your team got outplayed. Some of your complaints make no sense at all, a lot are based on just not using units properly and a lot on not cooperating properly as a team. If you focused on finding a regular team and on working out how to use your units in conjunction better rather than raging on the forums every time you lose as Soviets you'd probably be having more success with the game.
8 Oct 2013, 04:53 AM
#5
avatar of Aradan

Posts: 1003



You post a replay where your team plays badly as evidence of balance, then you claim it's all the other games with all the other things you don't even see in this game that are evidence of imbalance. There are some overpowered things in the game right now and you haven't mentioned *ANY* of them.

T-34/85 sucks, yes. Everyone knows that.

In terms of things that are good against tanks... T-34s have ram, which is a better than 50% chance of disabling a tank other than an elephant and guaranteed to disable a P-IV. The SU-85 is still easily the best tank destroyer for cost in the game if you support it properly and know how to use the reverse function, attack ground etc. etc. Doctrinally you also get guards, mark vehicle and vehicle self-repair. You have much cheaper mines, as well, which are chronically underused by Soviet players at the moment.

P-gren grenade is actually slightly worse than the guard grenade and against bigger squads. You are aware that the panzershrek has a *smaller* range (35) than the T-70 (40), for instance?

Personally I don't want more redundant immobile tank destroyers in the game because I like asymmetric balance. No doubt at some point the marketing people in relic will suggest 'wouldn't it be great if we introduced a tank destroyer slightly bigger than the elefant in the exact same role as paid DLC without showing it to the balance team before release' and it will happen but y'know.

It sounds like you just complain about the faction balance being messed up by a different thing every time you lose when the real deal is normally going to be that your team got outplayed. Some of your complaints make no sense at all, a lot are based on just not using units properly and a lot on not cooperating properly as a team. If you focused on finding a regular team and on working out how to use your units in conjunction better rather than raging on the forums every time you lose as Soviets you'd probably be having more success with the game.


Wermacht is more stronger in 3v3 and 4v4. Try play it.
8 Oct 2013, 06:54 AM
#6
avatar of Blovski

Posts: 480

jump backJump back to quoted post8 Oct 2013, 04:53 AMAradan


Wermacht is more stronger in 3v3 and 4v4. Try play it.


I have played a little of both, though I'm mostly a 1v1/2v2 player. I think Ostheer is better if you don't have an arranged team because you don't really need to support each other as much/pick complimentary tech. If you actually have some communication going on it's fine.
8 Oct 2013, 07:12 AM
#7
avatar of Aradan

Posts: 1003



I have played a little of both, though I'm mostly a 1v1/2v2 player. I think Ostheer is better if you don't have an arranged team because you don't really need to support each other as much/pick complimentary tech. If you actually have some communication going on it's fine.


In 1v1 and 2v2 i have no problem with Soviets. Better ballance and joy game. But in 3v3 and 4v4 it is different.
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