Well here we go newest patch Version: 3.0.0.10739, getting a game on minsk
after 2 minutes in the game wtf is dis :-O !
Osttruppen, they spammed a unit, which only players can have who payed money!
Then planting bunkers all over the map, but have a look yourself
-----------------------------------------------------------------------------------------------------------------------
I'm not saying that Osttruppen made the game entirely broken, it was just a different way to play against.
What I'm saying tough is, that it reminds me of pay-to-win where only players who invested money have access to certain units!!!! It's totaly retarded! and i even bought the collectors edition, what I really regret right now! Milk more money out of it relic, please! Don't mind balancing or the community!
Wtf Relic .... WTF!
by
EinmalmitProfis
28th September 2013, 14:59 PM
No chat in this replay.
28 Sep 2013, 14:59 PM
#1
Posts: 11
29 Sep 2013, 06:29 AM
#2
Posts: 132
I get what you're saying about pay to win and I despise games like that. I get that only those guys who paid will get the strong units but you guys won without them and they are not the most OP thing I have ever seen. I think the cool down is too short as you can put out 6 in one minute and 6 seconds. The Soviet team will have to take back the map after that just to be able to afford upgrades for their conscripts and man power for other units in order to combat the Ostruppen spam; which is hard to do with the map capped up by Ostruppen in the first minute or two.
With stronger units and doctrinal things like Shocks, PPSH's and 120mm mortars you can wipe them out, even when vetted as your troops will have better vet at that point. To me it looked like you won easily and even had a few missed opportunities (Which is common in a fast paced hectic game like this one) that would have shut down the Germans earlier. An incendiary barrage next to their healing bunker when they had 2 flame Pios and 4 Ostruppen squads sitting there with their thumbs up their butts and a few times one of your teams tanks backed off when if supporting your teammates tank (even from behind with his LOS) would have won the armor engagement and forced a mass retreat of infantry and support weapons denying your infantry the area.
The bunkers were not new but the trenches they built were and I only saw a few of those. Bunker spam is probably what lost them the game as they were static units that only served an early game purpose once your armor hit the field. The German would have been better off getting mobile half-tracks to reinforce, Grens or PGrens for AI/AT and using the wasted munitions on 2 late game railway artillery barrages that missed retreating conscripts (a total waste of a lot of munis) to upgrade them with LMG's, use some rifle nades or get Shreks on the Pgrens.
The Ostruppen are strongest in cover as shown by the symbol they get above their head showing improved accuracy so don't stand out in the open and fight with them. You did right by hitting the dirt but several engagements (probably while microing elsewhere) you stood in the open and let them waltz right by and get inside buildings providing their buff. Your PPSH upgrades and Shock Troops were the right solution but consider Ostruppen Spam the same as Conscript spam or Gren Spam. It's all annoying when you lose to it but no one complains when they win with it.
Just look at tourneys that will have certain commanders preset and bulletins dis-allowed or the ESL league that only allows the 5 base commanders everyone gets. The guys who can't win while using those commanders and sound strategies won't be near the top in those and it will be a level playing field.
I hear what you're saying about P2W even though I bought the commanders. What I see it as is a DLC like Opposing fronts for $12 USD with a new campaign released as well that will cost you even more if you didn't get the D.C.E. It added new units, game meta and balance issues that had to be worked out and you only got them if you bought that game back when we were all just playing vCoH. I for one welcome more content as long as they balance it and balance it as quick as feasibly possible. I like that they hot fixed some units already like the Ass Grens. That was strong pre munition cost. Same story just later in the history of CoH......
With stronger units and doctrinal things like Shocks, PPSH's and 120mm mortars you can wipe them out, even when vetted as your troops will have better vet at that point. To me it looked like you won easily and even had a few missed opportunities (Which is common in a fast paced hectic game like this one) that would have shut down the Germans earlier. An incendiary barrage next to their healing bunker when they had 2 flame Pios and 4 Ostruppen squads sitting there with their thumbs up their butts and a few times one of your teams tanks backed off when if supporting your teammates tank (even from behind with his LOS) would have won the armor engagement and forced a mass retreat of infantry and support weapons denying your infantry the area.
The bunkers were not new but the trenches they built were and I only saw a few of those. Bunker spam is probably what lost them the game as they were static units that only served an early game purpose once your armor hit the field. The German would have been better off getting mobile half-tracks to reinforce, Grens or PGrens for AI/AT and using the wasted munitions on 2 late game railway artillery barrages that missed retreating conscripts (a total waste of a lot of munis) to upgrade them with LMG's, use some rifle nades or get Shreks on the Pgrens.
The Ostruppen are strongest in cover as shown by the symbol they get above their head showing improved accuracy so don't stand out in the open and fight with them. You did right by hitting the dirt but several engagements (probably while microing elsewhere) you stood in the open and let them waltz right by and get inside buildings providing their buff. Your PPSH upgrades and Shock Troops were the right solution but consider Ostruppen Spam the same as Conscript spam or Gren Spam. It's all annoying when you lose to it but no one complains when they win with it.
Just look at tourneys that will have certain commanders preset and bulletins dis-allowed or the ESL league that only allows the 5 base commanders everyone gets. The guys who can't win while using those commanders and sound strategies won't be near the top in those and it will be a level playing field.
I hear what you're saying about P2W even though I bought the commanders. What I see it as is a DLC like Opposing fronts for $12 USD with a new campaign released as well that will cost you even more if you didn't get the D.C.E. It added new units, game meta and balance issues that had to be worked out and you only got them if you bought that game back when we were all just playing vCoH. I for one welcome more content as long as they balance it and balance it as quick as feasibly possible. I like that they hot fixed some units already like the Ass Grens. That was strong pre munition cost. Same story just later in the history of CoH......
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