second frontal assault mg
by
Caskwine
28th September 2013, 07:25 AM
No chat in this replay.
28 Sep 2013, 07:25 AM
#1
Posts: 19
another frontal assault of an mg 42, from 3:40 to 4:00 game time resulting in mg wipe.
28 Sep 2013, 07:43 AM
#2
Posts: 401
Again, another bad example.
And again, your opponent had sloppy MG placement and usage.
First, the unit charged from out of the fog, already within half of the MGs range before it was spotted. If your opponent had properly supported the MG with infantry up front, it would have suppressed and pinned it well outside of range, and you likely wouldn't have been able to use Oorah while suppressed.
The charging conscripts also ended up in a crater, which gave them cover, making them harder to pin.
The MG42 also sat there within molotov range, and waiting for you to go through the long wind up and throw, and never tried to move the MG, even as the fire was burning.
There was also a second Conscript squad shooting at the MG in the trench from a flanking position, short range, where the MG had no cover bonus. That squad was able to get where it was due to, yet again, a complete mishandling of his opponent's MG42s.
The guys you were fighting were deploying MGs as if they were front line fighting units, and were punished accordingly. Every instance where an MG was lost or pushed back was due to proper use of flanking or molotovs, combined with poor micro of those MGs.
The entire purpose of the MG42 rebalance in the last few patches was to make it so MG42s took some level of micro and skill to get use out of it, instead of just being able to park them somewhere and pin every infantry it encounters.
And again, your opponent had sloppy MG placement and usage.
First, the unit charged from out of the fog, already within half of the MGs range before it was spotted. If your opponent had properly supported the MG with infantry up front, it would have suppressed and pinned it well outside of range, and you likely wouldn't have been able to use Oorah while suppressed.
The charging conscripts also ended up in a crater, which gave them cover, making them harder to pin.
The MG42 also sat there within molotov range, and waiting for you to go through the long wind up and throw, and never tried to move the MG, even as the fire was burning.
There was also a second Conscript squad shooting at the MG in the trench from a flanking position, short range, where the MG had no cover bonus. That squad was able to get where it was due to, yet again, a complete mishandling of his opponent's MG42s.
The guys you were fighting were deploying MGs as if they were front line fighting units, and were punished accordingly. Every instance where an MG was lost or pushed back was due to proper use of flanking or molotovs, combined with poor micro of those MGs.
The entire purpose of the MG42 rebalance in the last few patches was to make it so MG42s took some level of micro and skill to get use out of it, instead of just being able to park them somewhere and pin every infantry it encounters.
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