4 from 5 distance shots missed.
if you land a shot, a t34 loses a third of its health, and everyone on the map knows where the jagtiger is.
the nerfed rotation made positioning even harder
The Jagdtiger/Ele has always been managable in 1v1 and teamgames, you just needed a bit of coordination. use your arty to chase off inf/paks behind it and then swarm it with mediums
now there is no reason whatsoever to wait 10min and stack Fuel to get the JT
Jagdtiger is a useless pile of manure now
by
DonnieChan
24th December 2017, 12:52 PM
- [00:00:09] Stall:
- [00:00:19] DonnieChan:
- [00:00:29] DonnieChan:
- [00:00:32] DonnieChan:
- [00:03:15] Stall:
- [00:03:17] Stall:
- [00:11:24] DonnieChan:
- [00:21:36] <TM> ^Q^:
- [00:21:42] DonnieChan:
- [00:21:45] DonnieChan:
- [00:47:02] <TM> ^Q^:
- [00:47:12] <TM> ^Q^:
- [00:49:32] <TM> ^Q^:
- [00:49:42] Stall:
24 Dec 2017, 12:52 PM
#1
Posts: 2272 | Subs: 1
24 Dec 2017, 13:17 PM
#2
Posts: 5441 | Subs: 36
Accuracy reduced from 0.06/0.05/0.04 to 0.055/0.045/0.03
hm
hm
24 Dec 2017, 13:58 PM
#3
14
Posts: 10665 | Subs: 9
Thread title adjusted
24 Dec 2017, 14:15 PM
#4
Posts: 2635 | Subs: 4
Permanently BannedWhat, if you have "Hans luck", just in one game ?
24 Dec 2017, 14:44 PM
#5
Posts: 712
that was the plan joseph, avoiding okw having insta win buttons
24 Dec 2017, 15:40 PM
#6
Posts: 4183 | Subs: 4
So now you just get JP4s and hope for the best.
24 Dec 2017, 22:47 PM
#7
Posts: 712
"hope for the best" lol
25 Dec 2017, 10:12 AM
#8
Posts: 2272 | Subs: 1
seriously, what's the point in getting the jagtiger now? it's so weak and unreliable there is no gain in getting one anymore.
I agree with most of the balance changes but this time not. with this change there is one strategical option less an strategical diversity got flattened.
I agree with most of the balance changes but this time not. with this change there is one strategical option less an strategical diversity got flattened.
25 Dec 2017, 11:06 AM
#9
Posts: 5441 | Subs: 36
Accuracy reduced from 0.06/0.05/0.04 to 0.055/0.045/0.03
--> 4 of 5 misses hm. I will test this in the next 2 weeks. Maybe you really had just bad rng. If not yeah then its too strong.
In January there will be another hotfix coming
--> 4 of 5 misses hm. I will test this in the next 2 weeks. Maybe you really had just bad rng. If not yeah then its too strong.
In January there will be another hotfix coming
25 Dec 2017, 11:56 AM
#10
Posts: 3032 | Subs: 3
seriously, what's the point in getting the jagtiger now? it's so weak and unreliable there is no gain in getting one anymore.
I agree with most of the balance changes but this time not. with this change there is one strategical option less an strategical diversity got flattened.
80% of the shots missing is completely over-exaggerated, it was just unlucky RNG.
The acceleration- and mobility nerfs were more than deserved, you remember the old vet 2 JT with the upgrade? It was hilarious how that thing was able to escape flanking attacks on its own. (Lets not talk about vet 4 JT aka 70 tons Ferrari, lol)
The damage nerf was perfect imo, it got decreased from 320 to 300 only, means it still deals a lot damage vs tanks but doesnt 1- or 2- shot 95% of the allies tanks anymore without any support which -let's be honest- was really unfair and stupid for a tank that has such a long weapon range.
There is a reason why the old allies meta in the bigger team modes was basically just arty spam in order to erase the axis infantry --> win by map control and VPs, instead of mass-producing tanks and trying to flank the heavy tanks (cos that was kinda impossible* vs decent players and on certain maps; or required cheesy off-map strike spam which got nerfed in last patch)
*Usually, a JT is protected by tanks, AT guns, scouting units, snares and a lot of mines (from your teammate(s))
I think getting multiple Panthers or JP4s is better than getting JT now, but I also think JT is still necessary if the allies reach a critical amount of their lethal TDs (Firefly, Jackson, SU 85)
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