I post this replay just to show some issue I feel Brits vs Ostheer
I think no snare and bad piat make Stug Spam too good vs Brits
Stug is too cost effective vs faction with no snare and no Infantry Anti-tank that is usuable
I hope Balance team review this replay see what I mean, also make Piat stonger or maybe reduce Rate Fire on Stug
Mainly I don't think this is Stug OP but more Brits need better Infantry Anti Tank or snare.
I suggest just make Piat like Bazooka USF and I think it will be ok.
Thanks
For Balance Review Team
by
PlayerX
18th December 2017, 19:50 PM
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18 Dec 2017, 19:50 PM
#1
Posts: 25
18 Dec 2017, 19:55 PM
#2
Posts: 515
AT guns? Firefly? Flanking?
18 Dec 2017, 20:11 PM
#3
Posts: 25
AT guns? Firefly? Flanking?
You not understand. Issue of this tank is too cheap and too spammable. Cheap spammable is easy counter with Snare and AT gun, but since brit No snare AT gun cannot be used to kill Stug, only used to defend small area
Firefly is NERF in patch, cost almost 2x more fuel, and more manpower, and has much less Rate of Fire. It is not suitable counter for Stug.
Counter for stug is Snare + AT gun OR Infantry AT.
The player here understand this why he make them.
This issue need address
Thanks
18 Dec 2017, 23:14 PM
#5
Posts: 5441 | Subs: 36
Firefly is NERF in patch, cost almost 2x more fuel, and more manpower, and has much less Rate of Fire. It is not suitable counter for Stug.
Firefly
Due to the Firefly's range and accuracy, when combined with the Comet or when multiple Firefly's are fielded, this combination of tank power can prove to be overly dominate (primarily in team games). To compensate, the following changes have been made:
Accuracy from 0.08/0.07/0.05 to 0.06/0.05/0.4
Moving accuracy from 0.75 to 0.55
Tulips no longer cancels move commands upon stun when hit
Tulips now deal 33% damage versus infantry.
Vet 3 damage bonus reduced from +80 to +40
interesting how you come to the fuel thing
19 Dec 2017, 18:19 PM
#7
Posts: 25
Firefly
Due to the Firefly's range and accuracy, when combined with the Comet or when multiple Firefly's are fielded, this combination of tank power can prove to be overly dominate (primarily in team games). To compensate, the following changes have been made:
Accuracy from 0.08/0.07/0.05 to 0.06/0.05/0.4
Moving accuracy from 0.75 to 0.55
Tulips no longer cancels move commands upon stun when hit
Tulips now deal 33% damage versus infantry.
Vet 3 damage bonus reduced from +80 to +40
interesting how you come to the fuel thing
As explained, Firefly Nerf b/c it is strong in 2v2 / 3v3/ etc
In 1v1 Firefly is tank only good for certain situations (tiger/King Tiger) and with nerf it will be even worse in 1v1. It is not counter to stug b/c Stug is much more cost effective than Firefly, so making somehting less cost effective to counter something more cost effective does not make any sense ?
What is needed is 1) Stug ROF nerf and buff to pintle mounted MG so it is like maybe AEC vs infantry instead complete worthless vs infantry
2) make Piat = bazooka so they can be usable instead of now completly worthless why you never see in game.
19 Dec 2017, 19:13 PM
#8
Posts: 712
Jack pls, stop crying
19 Dec 2017, 19:49 PM
#9
Posts: 2272 | Subs: 1
somone got outplayed hard
19 Dec 2017, 21:01 PM
#10
Posts: 25
Every good player know Stug is too cost effective if micro well. If you want to acknowledge you are noob, feel free to make comment otherwise.
DonnieChan now Confirmed Noob MVGame
DonnieChan now Confirmed Noob MVGame
19 Dec 2017, 22:11 PM
#11
Posts: 2635 | Subs: 4
Permanently BannedI agree with him, brit in 1v1 have snare problem and stug problem too.
20 Dec 2017, 01:07 AM
#12
Posts: 712
i agree too but he is not crying because he really cares about balance, he talks about that because its the only faction he plays and he has like a billion games played only with brits
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