[DBP 1.4] Standfast+AVRE test
by
LimaOscarMike
18th November 2017, 21:52 PM
- [00:00:05] LimaOscarMike:
- [00:00:13] miragefla:
- [00:39:39] LimaOscarMike:
- [00:39:40] LimaOscarMike:
- [00:39:44] miragefla:
18 Nov 2017, 21:52 PM
#1
![avatar of LimaOscarMike](/uploads/avatar/13772.jpg?updated=1499641656)
Posts: 440
i think the trick was not to use brace so you can use standfast ,although ISG smoke will hardcounter bofor
18 Nov 2017, 22:39 PM
#2
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
Remove Stand Fast and add engineer flamer. Nuff said ![:) :)](/images/Smileys/smile.gif)
![:) :)](/images/Smileys/smile.gif)
18 Nov 2017, 22:46 PM
#3
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
i think the trick was not to use brace so you can use standfast
Oh look at all this awesome brit gameplay, so exciting and micro-intensive!
18 Nov 2017, 23:20 PM
#4
![avatar of LimaOscarMike](/uploads/avatar/13772.jpg?updated=1499641656)
Posts: 440
Oh look make sarcasm easier than helping community work
18 Nov 2017, 23:25 PM
#5
18 Nov 2017, 23:59 PM
#6
![avatar of LimaOscarMike](/uploads/avatar/13772.jpg?updated=1499641656)
Posts: 440
Remove Stand Fast and add engineer flamer. Nuff said
yeah i think flamer probably fit than standfast i mean it's reasonable to not having standfast if i lose emplacement due to micro i think i deserve it
19 Nov 2017, 14:39 PM
#7
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
Sure; flamers are a strong ability. However we don't want to make this doctrine into another "shit, I have to have flamers" doctrine, in the same vain of "I gotta pick this one, cause it has a call-in" doctrine.
If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.
If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.
19 Nov 2017, 14:48 PM
#8
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
Sure; flamers are a strong ability. However we don't want to make this doctrine into another "shit, I have to have flamers" doctrine, in the same vain of "I gotta pick this one, cause it has a call-in" doctrine.
If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.
Some ideas:
- Engineer demolition team - passive, engieers can now plant demolition charges
- Churchill Crocodile - for the feeling of VCoh Doctrine
- Hull down. Tanks can now hull themselves down, similar to OST hull down nuff said
- Tank Artillery Commander - Similar to OKW ability. A tank commander that can call in a single AI strafe for 60 munnition
- Radio Interception - similar to OKW ability
- Overrepair - vcoh ability
- Lend Lease Tank Battalion - 300 Fuel 800 Manpower - sends 2 American Shermans and 1 Jackson
- Boys AT Rifles - from Weapons Regiment
- Something Random from Ardeness Assault that fits commander theme ...
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