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russian armor

OKW forward base vs Arty.

by Finndeed 3rd August 2017, 19:02 PM
Arnhem Checkpoint (2)
Arnhem Checkpoint
  • [00:00:16] Hector: why.you.must.be.so.agressive
  • [00:00:18] Hector: so.annoying
  • [00:00:22] Finndeed: coz OKW
  • [00:00:24] Hector: especially.on.this.map
  • [00:00:35] Hector: so.many.weakpoints.to.attack
  • [00:02:41] Hector: sure
  • [00:02:55] Hector: when.you.micro.him
  • [00:03:00] Hector: but.he.still.takes.the.bad.route
  • [00:07:46] Hector: youi-aôwayl.land.pfaust
  • [00:07:59] Finndeed: its just a button :P
  • [00:08:09] Hector: your.worksbetter
  • [00:08:13] Finndeed: :P
  • [00:09:02] Hector: early.okw.is.such.cancer
  • [00:09:05] Hector: against.current.sov
  • [00:09:14] Finndeed: i have mad a terrible mistake
  • [00:09:20] Hector: not.luchs
  • [00:09:33] Hector: right?
  • [00:09:43] Finndeed: well i didnt go luchs intentionally
  • [00:13:16] Hector: lol
  • [00:13:18] Hector: wtf
  • [00:13:24] Finndeed: ?
  • [00:13:27] Hector: engi
  • [00:17:10] Finndeed: wow
  • [00:17:11] Hector: omg
  • [00:17:46] Hector: at.least.recieved.cons
  • [00:23:11] Hector: kt?
  • [00:23:17] Finndeed: nope
  • [00:24:24] Finndeed: why no mines?
  • [00:24:29] Hector: no.munn
  • [00:25:37] Hector: t34
  • [00:25:41] Hector: what.are.you.doing
  • [00:25:51] Hector: was.ordered.home
  • [00:30:01] Hector: played.it.so.badly.with.t34.then
  • [00:30:06] Hector: lost.too.much.mp
  • [00:30:11] Hector: and.only.lost.tank
  • [00:30:27] Finndeed: that uis a lot og arty tho
  • [00:30:36] Hector: arty.is.fine
  • [00:30:39] Hector: only.400,mp.now
  • [00:30:48] Finndeed: 800 mp tho
  • [00:31:00] Hector: at.guys.cost.me.the.same
  • [00:31:03] Hector: 600
  • [00:31:14] Finndeed: at gun?
  • [00:31:17] Hector: at.guys
  • [00:31:18] Finndeed: oh for 2
  • [00:31:40] Hector: dat.baserape
  • [00:31:49] Hector: at.least.this.one.wasnt.so.short.lived
  • [00:31:50] Finndeed: when you had the arty you should have been more defensive
  • [00:31:57] Hector: but.with.what
  • [00:32:04] Hector: i.spent.everything.on.that.assault
  • [00:32:11] Hector: and.only.lost.t3.due.patching
  • [00:32:18] Finndeed: yeah but you had all the arty
  • [00:32:28] Hector: and.no.mp.for.tanks
  • [00:32:31] Finndeed: could have bleed me dry
  • [00:32:45] Hector: if.i.didnt.gardened.that.1.attack
  • [00:32:51] Hector: it.was.tipping.point.imo
  • [00:32:56] Finndeed: yeah
  • [00:33:02] Finndeed: was very intense
  • [00:33:09] Finndeed: but if you were going for arty
  • [00:33:10] Hector: t34.gardened.it.up
  • [00:33:16] Finndeed: shouldnt have made it in the first place
  • [00:33:19] Hector: at.least.it.was.nice
  • [00:33:33] Finndeed: was a fun game!
  • [00:33:36] Hector: you.understimate.4.t34s
  • [00:33:37] Hector: yea
  • [00:33:40] Hector: new.meta?
  • [00:33:46] Hector: only.for.what
  • [00:33:46] Finndeed: what?
  • [00:33:48] Hector: 320.fuel
  • [00:34:00] Hector: like.your.2.p4:D
  • [00:34:12] Finndeed: oh yeah spamming t34 has always been super OP
  • [00:34:22] Finndeed: people dont seem to care tho
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Patch: 3.0.0.21729
Duration: 00:34:24
3 Aug 2017, 19:02 PM
#1
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

Hector's thoughts:

1.) New t34 with canisters is so sex

2.) New Howie with 400mp and 50fuel allows Soviets so explore more "non-meta" commanders. Manpower is at premium in the lategame and 50 fuel isn´t all that much after all

Mine:

Forward HQ:
I made the mistake of putting the Med truck slightly into the wrong sector and thus had to maintain control of that advanced (and not too easy to defend) sector to the left of the VP. Good change i think to make it linked to province control, though maybe too punishing on large/team game maps where there is an easy cut off. I don't see a work around however, so I am happy with the change.

The much slower reinforce rate is also a nice change, means I cant continuously reinforce very high power units like the Sturm pioneers to effectively push off any early attack.

LEIG:
The units range is simply too short to be effective on larger maps. The trade off I thought was its inability to retreat, making it vulnerable to direct attack. The unit is still vulnerable however, it now has short range making it doubly so. I wouldn't get this unit unless I had a forward defensive position to defend it.

Arty:
What worries me about the arty is that Hector was able to get two of them. I also don't know if they had enough range to reach my HQ. Considering that many maps are much smaller, defensive play with a lot of arty could make a big and horrible come back. Good if it punishes forward bases, not good if it makes turtle-ing with arty OP.
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