For review & comments.
UPdate: this is a [1v1] automatch.
Thanks!
Soviet Tank Hunter commander - defeat vs OKW
17 Jul 2017, 23:57 PM
#1
Posts: 2
18 Jul 2017, 03:13 AM
#2
Posts: 10
For review & comments.
Thanks!
I typed out something much longer and really supportive and then accidentally deleted it...sigh.
In short, no idea if I'm better than you, but I'll say what I see and take it for what it's worth from an OKW player:
1. Your commander was designed to fight tanks that never showed up. Too reactive to select in the opening minutes of a 1v1.
2. You built tank destroyers when you had yet to see any enemy tanks, and when he didn't build any you wasted a lot of fuel.
3. You lost a tank destroyer on the left to raketens because you weren't screening it with AI infantry to spot and chase away AT guns and AT infantry.
4. OKW players hate early Maxims. And late and middle Maxims. Especially double Maxims with one covering the other, supported by a mortar. I get nauseous even typing it.
5. You lacked early AT, so he bullied you with that flak halftrack. One AT gun and you can chase it off the map, they're made of construction paper.
Good hunting in the future!
18 Jul 2017, 13:32 PM
#3
Posts: 2
Thanks Grizwald - a lot of things to re-consider for my next games.
The reason why I did choose the the tank hunter commander at such an earlie time in the game was because I know that commander is good against OKW in general.
All earlie light vehicles (kubelwagen, (flameHT, needs an AT-grenade and multible smaller grenade hits fast if not the conscripts will get fried..), flak etc.) are pretty much endangered as soon as you get conscripts with PTRS. And when you upgrade the conscripts with the AT-grenade as well then they have 3 AT-weapons in total and will quickly destroy vehicles in close combat. And with the conscripts in numbers they can be a threat to even medium tanks. The consripts can also serve an excellent role as supporting your late-game tanks (especially the t34), so a good level of scalability if you combine them with penals and a sniper in the back yard for AI. So I believe the commander can be put to good use even though there are no medium and heavy tanks on the field. And by the way the OKW trucks which I often find placed out in the open field can be targeted with the call-in bombing run which usually destroys the truck, especially if the truck is not up to full health from the start.
Point number 5 regarding the lack of earlie AT: actually I killed the half track with the conscript at-grenades ability, that was my earlie at-strategy! Since I went tier 1 then I had no access to the Zis gun so I had to rely on the conscripts. Later in the game they also take out a Puma, almost 2 Pumas end up in the junk yard from the PTRS and AT-grenades. But maybe you talk about very earlie AT not sure what an earlie AT really is? I get PTRS rifles when hitting 3 CP with tank hunter commander.
Nevertheless, you were right about my SU-85's, big waste of ressources. I did build them so I had a counter against the Puma which I have had some bad experiences fighting. And also for having some armour for late game survivability.
After getting my game reviewed by another player I can see that I should have gotten into 2 x t34s to counter those Pumas (I had the ressources). Especially becacuse the map was not an optimal environment for SU-85s and the t34 is also an excellent choice to counter infantry.
And also your point number 3 I did a huge mistake and was punished for not seing/searching out those raketen ATs.
Why? Is there no counter for that in the OKW arsenal?
Again thanks for your comments.
The reason why I did choose the the tank hunter commander at such an earlie time in the game was because I know that commander is good against OKW in general.
All earlie light vehicles (kubelwagen, (flameHT, needs an AT-grenade and multible smaller grenade hits fast if not the conscripts will get fried..), flak etc.) are pretty much endangered as soon as you get conscripts with PTRS. And when you upgrade the conscripts with the AT-grenade as well then they have 3 AT-weapons in total and will quickly destroy vehicles in close combat. And with the conscripts in numbers they can be a threat to even medium tanks. The consripts can also serve an excellent role as supporting your late-game tanks (especially the t34), so a good level of scalability if you combine them with penals and a sniper in the back yard for AI. So I believe the commander can be put to good use even though there are no medium and heavy tanks on the field. And by the way the OKW trucks which I often find placed out in the open field can be targeted with the call-in bombing run which usually destroys the truck, especially if the truck is not up to full health from the start.
Point number 5 regarding the lack of earlie AT: actually I killed the half track with the conscript at-grenades ability, that was my earlie at-strategy! Since I went tier 1 then I had no access to the Zis gun so I had to rely on the conscripts. Later in the game they also take out a Puma, almost 2 Pumas end up in the junk yard from the PTRS and AT-grenades. But maybe you talk about very earlie AT not sure what an earlie AT really is? I get PTRS rifles when hitting 3 CP with tank hunter commander.
Nevertheless, you were right about my SU-85's, big waste of ressources. I did build them so I had a counter against the Puma which I have had some bad experiences fighting. And also for having some armour for late game survivability.
After getting my game reviewed by another player I can see that I should have gotten into 2 x t34s to counter those Pumas (I had the ressources). Especially becacuse the map was not an optimal environment for SU-85s and the t34 is also an excellent choice to counter infantry.
And also your point number 3 I did a huge mistake and was punished for not seing/searching out those raketen ATs.
OKW players hate early Maxims. And late and middle Maxims. Especially double Maxims with one covering the other, supported by a mortar
Why? Is there no counter for that in the OKW arsenal?
Again thanks for your comments.
I typed out something much longer and really supportive and then accidentally deleted it...sigh.
In short, no idea if I'm better than you, but I'll say what I see and take it for what it's worth from an OKW player:
1. Your commander was designed to fight tanks that never showed up. Too reactive to select in the opening minutes of a 1v1.
2. You built tank destroyers when you had yet to see any enemy tanks, and when he didn't build any you wasted a lot of fuel.
3. You lost a tank destroyer on the left to raketens because you weren't screening it with AI infantry to spot and chase away AT guns and AT infantry.
4. OKW players hate early Maxims. And late and middle Maxims. Especially double Maxims with one covering the other, supported by a mortar. I get nauseous even typing it.
5. You lacked early AT, so he bullied you with that flak halftrack. One AT gun and you can chase it off the map, they're made of construction paper.
Good hunting in the future!
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