Caen design flaw
by
Luciano
9th July 2017, 02:08 AM
- [00:00:14] Luciano:
- [00:00:17] samrose1234:
- [00:02:44] Luciano:
- [00:02:50] samrose1234:
- [00:02:52] Luciano:
- [00:02:55] Luciano:
- [00:03:02] samrose1234:
- [00:03:05] Luciano:
9 Jul 2017, 02:08 AM
#1
![avatar of Luciano](/uploads/avatar/19166.png?updated=1590455816)
Posts: 712
As you can observe in a early engagement, riflemen squad get up to a building to take behind cover but i trapped them into the house with my granadiers, must be fixed
9 Jul 2017, 10:41 AM
#2
![avatar of MonolithicBacon](/uploads/avatar/8803.jpg?updated=1503611834)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 952 | Subs: 3
Thanks for letting me know about this. I'll have a look.
[edit] I have never seen that happen before, but I see how it happened. Thanks for notifying me. I'll get working on a fix.
[edit] I have never seen that happen before, but I see how it happened. Thanks for notifying me. I'll get working on a fix.
10 Jul 2017, 01:30 AM
#3
![avatar of Gbpirate](/uploads/avatar/9433.jpg?updated=1399239147)
![Senior Editor Badge](/images/badges/badge_SENIOR_EDITOR.png)
Posts: 1153 | Subs: 1
As you can observe in a early engagement, riflemen squad get up to a building to take behind cover but i trapped them into the house with my granadiers, must be fixed
Thanks for letting me know about this. I'll have a look.
[edit] I have never seen that happen before, but I see how it happened. Thanks for notifying me. I'll get working on a fix.
Hey, should we let a mod know to make this post invisible so people can't exploit this? (if there's anything to exploit; I haven't watched it) Or is this one of those things that people should watch so they know what not to do?
10 Jul 2017, 04:38 AM
#4
![avatar of Kobal](/uploads/avatar/21764.jpg?updated=1552044546)
Posts: 155
Hey, should we let a mod know to make this post invisible so people can't exploit this? (if there's anything to exploit; I haven't watched it) Or is this one of those things that people should watch so they know what not to do?
The situation depicted in the replay is a very rare occasion that is very difficult to exploit(if exploitable that is). Usually the squad just retreat and I think this is only a problem with the emplacement alone even though there is others similar on the map, im not sure though.
10 Jul 2017, 08:15 AM
#5
![avatar of MonolithicBacon](/uploads/avatar/8803.jpg?updated=1503611834)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 952 | Subs: 3
The situation depicted in the replay is a very rare occasion that is very difficult to exploit(if exploitable that is). Usually the squad just retreat and I think this is only a problem with the emplacement alone even though there is others similar on the map, im not sure though.
Yeah, this is definitely a one-off. There was a similar issue to the concrete trench nearby, but another entrance was opened for this last patch.
Either way, in the hopes that we get another patch in the near future, I have made an updated version of the map with several ruins removed and pathfinding improved on the whole, alongside changing the cut-off so it's not so brutal.
11 Jul 2017, 02:26 AM
#6
![avatar of momo4sho](/uploads/avatar/13277.png?updated=1521491289)
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![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 466 | Subs: 1
Why is there red cover all across the middle of the map? ![:loco: :loco:](/images/Smileys/loco.gif)
![:loco: :loco:](/images/Smileys/loco.gif)
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