I really nice game showing that soviets can still be played "non-meta". Going cons and m3 is viable and you don´t have to go maxim 100% of all times in order to win.
NOTE: This is not pridepost, I upload this game because of previous argument with Hven, who thought soviets with M3 won´t work.
Australian Magic is good player, you cannot deny that, so saying he sucks because of his rank is invalid. He plays much more 2v2 and so his rank there is much better (after some border, your rank mostly means how much you play, not how much you know playing the game ).
If you think he did horrible mistake not going luchs, then probably he didn´t. This was second game against him and he know what exactly I was going, so saying he cannot #ADAPT is rather bad, he is 2K + hours player with good game mechanics sence after all.
Luchs is too risky against fast t70, mines, guards and AT nade cons (probably)
PS: This is not pridepost, I´m not uploading this game becuase I #REKT someone, but because I wanted to appreciate good match between 2 players playing rather non-meta (m3, jp4, mix of t34/76 and 85, cons, okw tank build order, not goings luchs + pfuss, kubel spam and so on) and because I wanted to show Hven, that soviets can play with 3 cons into m3 and still win. Even against players like Australian Magic.
PEACE
Playing with M3
by
__deleted__
7th April 2017, 18:02 PM
- [00:00:06] RtN.Hector:
- [00:00:08] RtN.Hector:
- [00:00:12] TAB Australian Magic:
- [00:02:50] RtN.Hector:
- [00:02:54] TAB Australian Magic:
- [00:02:59] RtN.Hector:
- [00:03:03] RtN.Hector:
- [00:03:07] TAB Australian Magic:
- [00:03:43] RtN.Hector:
- [00:03:58] RtN.Hector:
- [00:04:00] TAB Australian Magic:
- [00:06:20] RtN.Hector:
- [00:06:25] TAB Australian Magic:
- [00:10:21] TAB Australian Magic:
- [00:10:25] RtN.Hector:
- [00:10:29] TAB Australian Magic:
- [00:10:52] RtN.Hector:
- [00:11:37] RtN.Hector:
- [00:12:01] RtN.Hector:
- [00:12:07] TAB Australian Magic:
- [00:14:55] RtN.Hector:
- [00:15:08] RtN.Hector:
- [00:15:14] TAB Australian Magic:
- [00:15:45] RtN.Hector:
- [00:19:06] TAB Australian Magic:
- [00:19:12] RtN.Hector:
- [00:19:23] TAB Australian Magic:
- [00:19:29] RtN.Hector:
- [00:19:31] RtN.Hector:
- [00:21:30] RtN.Hector:
- [00:21:41] TAB Australian Magic:
- [00:21:46] RtN.Hector:
- [00:21:54] TAB Australian Magic:
- [00:22:04] RtN.Hector:
7 Apr 2017, 18:02 PM
#1
Posts: 4314 | Subs: 7
7 Apr 2017, 23:28 PM
#2
Posts: 90
1st contact: m3 shoot from afar and thus doesn't deal much.
2nd: m3 get closer since there is potential gren wipe. flamethrower drop 2 models (good so far) but then the faust come in and m3 could have been done for.
while repairing, it's 360mp, 15 fuel and 60 ammo dat are "sleeping"
3rd:it get hit by raketen and somehow survive, repair again.
4th, drop 2-3 models and finaly blow up.
I still believe dat this isn't worth exept if u got lucky and get a wipe out of it.
Going t1 to only build m3 is kind of a waste too but we ain't here for dat. Not gonna lie, i just watched until m3 got smashd.
i wanted to play new penals and dat's why i spoke about m3, sayin dat no build could work reliably with it. tried bout everything (early wise) and i got the best result w/ starting eng build t1 while another eng is produced n'go cap, then 3 penals (hospital somewhere when needed). only with dis could i manage to not be pushed around. ptrs penals seems to be nearly worthless vs vehicule and worse, the squad become bad vs infantry).
Anyway, thanks for taking some of your precious time to try to show me the use of m3. i appreciate the thought
2nd: m3 get closer since there is potential gren wipe. flamethrower drop 2 models (good so far) but then the faust come in and m3 could have been done for.
while repairing, it's 360mp, 15 fuel and 60 ammo dat are "sleeping"
3rd:it get hit by raketen and somehow survive, repair again.
4th, drop 2-3 models and finaly blow up.
I still believe dat this isn't worth exept if u got lucky and get a wipe out of it.
Going t1 to only build m3 is kind of a waste too but we ain't here for dat. Not gonna lie, i just watched until m3 got smashd.
i wanted to play new penals and dat's why i spoke about m3, sayin dat no build could work reliably with it. tried bout everything (early wise) and i got the best result w/ starting eng build t1 while another eng is produced n'go cap, then 3 penals (hospital somewhere when needed). only with dis could i manage to not be pushed around. ptrs penals seems to be nearly worthless vs vehicule and worse, the squad become bad vs infantry).
Anyway, thanks for taking some of your precious time to try to show me the use of m3. i appreciate the thought
8 Apr 2017, 07:50 AM
#3
Posts: 4314 | Subs: 7
1st contact: m3 shoot from afar and thus doesn't deal much.
2nd: m3 get closer since there is potential gren wipe. flamethrower drop 2 models (good so far) but then the faust come in and m3 could have been done for.
while repairing, it's 360mp, 15 fuel and 60 ammo dat are "sleeping"
3rd:it get hit by raketen and somehow survive, repair again.
4th, drop 2-3 models and finaly blow up.
I still believe dat this isn't worth exept if u got lucky and get a wipe out of it.
Going t1 to only build m3 is kind of a waste too but we ain't here for dat. Not gonna lie, i just watched until m3 got smashd.
i wanted to play new penals and dat's why i spoke about m3, sayin dat no build could work reliably with it. tried bout everything (early wise) and i got the best result w/ starting eng build t1 while another eng is produced n'go cap, then 3 penals (hospital somewhere when needed). only with dis could i manage to not be pushed around. ptrs penals seems to be nearly worthless vs vehicule and worse, the squad become bad vs infantry).
Anyway, thanks for taking some of your precious time to try to show me the use of m3. i appreciate the thought
I build it not to get wI've but to strike fear to the enemy's hearth. You cannot caprovide with lone squads when m3 is roaming around. I think you can see how much ground it gained me.
Also I often eat fausts. It's worth of repairing my while cappingetting in order to deal enemy 25 munniti on blow (less students, mines)
8 Apr 2017, 10:31 AM
#4
Posts: 90
forgot to say dat each faust make gren vet faster. the only squad they cannot side cap with is pios. m3 is a flipcoin.i gotta admit it's ok to hunt kubble but here there was none.
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