WBP 1.3 Penals flamers
by
Finndeed
6th January 2017, 12:45 PM
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6 Jan 2017, 12:45 PM
#1
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I had to work REALLY hard to beat this, I still think penal flamers are a bad idea from the perspective of fun and balance and design.
6 Jan 2017, 13:45 PM
#2
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Posts: 1225
Penals and flamers are the dumbest idea since rifles with flamers. Give durable, already high dps inf a flamer, cover becomes meaningless, infantry engagements become a farce.
6 Jan 2017, 14:13 PM
#3
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You been playing 1.3 as well?
6 Jan 2017, 14:36 PM
#4
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Posts: 1225
I've been playing live, and I've been around to see the vet rifle flamer meta. Structurally, a flamer does not belong on a durable squad, ever, or you create a recipe for a balance clusterfuck. Just consider the current meta where you have penal blobs with flamers dominating every urban map at will.
6 Jan 2017, 14:43 PM
#5
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Thx for the replay. I'll be watching it!
You know that this is a replay about WBP 1.3, and that Flamer penals in WBP are very much different from live-version Penals, right?
I've been playing live, and I've been around to see the vet rifle flamer meta. Structurally, a flamer does not belong on a durable squad, ever, or you create a recipe for a balance clusterfuck. Just consider the current meta where you have penal blobs with flamers dominating every urban map at will.
You know that this is a replay about WBP 1.3, and that Flamer penals in WBP are very much different from live-version Penals, right?
6 Jan 2017, 15:02 PM
#6
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Also here you can see M42 bug I have been talking here about
https://www.coh2.org/topic/58410/m42-light-at-gun-bug
I think penals and urban defence may be really good choice on urban maps.
If I didn´t extend so much with penals and didn´t lose soo many of them, I think I would have won
(still need to learn how squishy, yet strong they are)
https://www.coh2.org/topic/58410/m42-light-at-gun-bug
I think penals and urban defence may be really good choice on urban maps.
If I didn´t extend so much with penals and didn´t lose soo many of them, I think I would have won
(still need to learn how squishy, yet strong they are)
6 Jan 2017, 17:20 PM
#7
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Yeah i think if you played that a bit better you could have won. There is no way I should have been able to hold the builds/center at all. If you had flanked a little bit and held the buildings i would have been cut off all the time. Also this with a call in HMG would have works insanely well.
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