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russian armor

Sooo still OPW?? What can you do different?

by DALT11 20th May 2016, 08:41 AM

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Patch: 3.0.0.21400
Duration: 00:25:42
20 May 2016, 08:41 AM
#1
avatar of DALT11

Posts: 21

so this is for strategy help. Thanks for anyone helping me out.
20 May 2016, 17:17 PM
#2
avatar of guoren

Posts: 10 | Subs: 1

Permanently Banned
ban this map as USA
22 May 2016, 16:41 PM
#3
avatar of Gramses

Posts: 37

I watched the replay, you played well. Obviously it doesn't help to point out mistakes that are simply hindsight, like small micro errors or whatever. I don't think infantry company was the best choice, you really don't ever want a priest over a calliope. The strafing run would have been quite helpful against his blobs with Sturmofficer support. The mortar halftrack didn't do much. It only had a handful of kills, most of the XP it got was from damaging units in structures without actually inflicting any bleed. He had his Med HQ pretty far up so having to go back to heal didn't really slow him down much. The 25muni HE round ability it has is just a muni sink, it hardly does anything because it's really inaccurate.

Also, while I understand why you put that mine down at the start, it's a pretty big risk seeing as how you constantly have units moving over it. Maybe place it a bit further away from the choke point.

He basically won because his infantry could retreat and get back into the fight much faster than yours could. He would constantly have like 4 squads with Sturm officer support vs 2-3 of your squads, as your others were busy healing all the way back at base. I'm sure you know enough about the game and general military tactics to understand why this is a huge problem.

He had no ind fire, would have maybe been better to get major sooner and make a forward retreat point with ambulance, which heals faster than OKW HQ.


22 May 2016, 16:53 PM
#4
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post22 May 2016, 16:41 PMGramses
I watched the replay, you played well. Obviously it doesn't help to point out mistakes that are simply hindsight, like small micro errors or whatever. I don't think infantry company was the best choice, you really don't ever want a priest over a calliope. The strafing run would have been quite helpful against his blobs with Sturmofficer support. The mortar halftrack didn't do much. It only had a handful of kills, most of the XP it got was from damaging units in structures without actually inflicting any bleed. He had his Med HQ pretty far up so having to go back to heal didn't really slow him down much. The 25muni HE round ability it has is just a muni sink, it hardly does anything because it's really inaccurate.

Also, while I understand why you put that mine down at the start, it's a pretty big risk seeing as how you constantly have units moving over it. Maybe place it a bit further away from the choke point.

He basically won because his infantry could retreat and get back into the fight much faster than yours could. He would constantly have like 4 squads with Sturm officer support vs 2-3 of your squads, as your others were busy healing all the way back at base. I'm sure you know enough about the game and general military tactics to understand why this is a huge problem.

He had no ind fire, would have maybe been better to get major sooner and make a forward retreat point with ambulance, which heals faster than OKW HQ.




You guys can talk in this thread as well :) Maybe even better :

https://www.coh2.org/topic/52995/help-me-please-okw-too-strong
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