Tell me where we went wrong at
- [00:00:24] Dick Smith ✪:
- [00:00:57] (◣╬◢) A Blue Nosed Gopher:
- [00:01:09] Dick Smith ✪:
- [00:01:12] (◣╬◢) A Blue Nosed Gopher:
- [00:01:20] Dick Smith ✪:
- [00:01:22] Dick Smith ✪:
- [00:01:52] RtN.The Phalanx:
- [00:09:40] (◣╬◢) A Blue Nosed Gopher:
- [00:09:44] (◣╬◢) A Blue Nosed Gopher:
- [00:10:06] Dick Smith ✪:
- [00:10:19] (◣╬◢) A Blue Nosed Gopher:
- [00:10:25] Dick Smith ✪:
- [00:10:49] (◣╬◢) A Blue Nosed Gopher:
- [00:18:20] Dick Smith ✪:
- [00:34:20] (◣╬◢) A Blue Nosed Gopher:
- [00:34:30] RtN.The Phalanx:
- [00:34:31] Dick Smith ✪:
- [00:34:37] (◣╬◢) A Blue Nosed Gopher:
- [00:34:42] (◣╬◢) A Blue Nosed Gopher:
- [00:34:43] Dick Smith ✪:
Posts: 1124
Posts: 4301 | Subs: 2
Posts: 4301 | Subs: 2
and his stuka strafes were non-effective.
but i did lose like two rifles and a lieu. so my blob was not what it could've been either.
your partner lost Luchs way too early like i did with m15AAHT, chasing for wipe glory. and if i am correct he rushed it before med hq, which helped us keep pressure in the middle, therefore all along the front line. early-mid game. then he bought AAHT and another luchs which were nuisance, but did not do much like my m8 HMC.
definitely you should not have let your elephant sink.
Posts: 33
I'll echo Pig that your Stuka barrages were ineffective. There were several times where I had a line of team weapons -- AT Guns and Pack Howis -- that were prime for barraging, but you were more interested in trying (and failing) to hit our forward retreat points than my largely immovable team weapons.
You teched up really early, which hurt your field presence. You used it to rush a 222, which died without really doing anything. Thus your Gren and MG counts were low for the majority of the game without really you gaining anything out of it. You could have used either another MG or a bunker with an MG42 upgrade covering middle to hold our riflemen back.
Also, you missed the opportunity to push while we were occupied with Legend's Luchs. Your 222 and Grens squads weren't doing anything from pretty much the point the Luchs was on the field to the point it died. Also, Legend should have pulled the Luchs back sooner and not lost it. If OKW invests in a Luchs, it really needs to pay off now with the fuel increases in OKW's main tanks.
I don't really know why Legend made a second luchs and a flak ht. I don't feel that either of those two were good purchases.
And I'm sure you know its never a good idea to put tanks on ice, but when you know your facing Priests and Calliopes, its an even worse idea to put your tanks on ice. Killing a Sherman only to lose your Elefant to an ice cracking from a Priest shot is not worth.
Those are my thoughts on the match.
Posts: 836 | Subs: 5
Posts: 348
1) Non aggressive counter plays. You needed to play more aggressively early game if you wanted to have an easier more artillery centric late game. This wouldn't be an issue if not for the next point.
2) Your build orders were strange. Getting Rocket artillery before you have a solid armoured force is a risky move. In all the games I've seen and watched it takes incredible Fortune to get artillery before you get a solid armoured force. What's more your partner should have gone for Armour while you went for a Panzerwerfer. They're harder to dodge than Stuka Za fuss' even though they do less burst.
3) Your Elephant sinking cost you that game. Without the Elephant you could no longer keep the American Armour at bay which when combined with all the other elements led to your centre - which was already buckling under the weight of constant assault - collapsing.
4) Just a final point. 10-5 Minutes past before a seingle Medic arrived... that's a lot of wasted manpower.
My I recorded my thoughts like I usually do when giving tips - some of them may be... disjointed. But there may be some I missed.
Posts: 4301 | Subs: 2
blah blah blah the USF plays were perfect
JK of course.
Is there a reason why you do not have caster's badge? you dont want it?
thanks for the cast though. good cast.
Posts: 348
JK of course.
Is there a reason why you do not have caster's badge? you dont want it?
thanks for the cast though. good cast.
Honestly never really thought about it to be honest, I started in October and wasn't sure if I could reliably get out content - now that I've gotten the hang of it I definitely wouldn't mind getting a casters badge. I guess I should start looking into it haha.
But yeah I was a bit overly critical of the Germans as it was more of a help cast rather than a normal cast. Also I'm an obvious USF fanboi who is jealous of Krupp Stahl
Posts: 33
Posts: 466 | Subs: 1
Whats with the anti-RtN hard on in all of your chat
Gopher, in the game chat, is referring to that guy Xoctic, who was kicked out of RtN before you or I were even in it. He is a total asshole and he hates us because CieZ kicked him out. He is not an RtN member folks.
Posts: 779 | Subs: 3
Whats with the anti-RtN hard on in all of your chat
Maybe because at least one of Rectally Tortured Nubs has connections with ISIS...oh and da cheating part...who can forget rtn.raz one of da founders? #MVGame
Posts: 4301 | Subs: 2
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