Damn dirty T34 ramming!
by
Tribalbob
26th June 2013, 07:48 AM
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TribalBob
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Proprietor
Minsk Pocket (4)
![Minsk Pocket](/images/maps/4p_minsk_pocket.jpg)
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HamsterofDoom
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[RAX]{Orceph}Rye
No chat in this replay.
![avatar of Tribalbob](/uploads/avatar/146.jpg?updated=1371338376)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 160 | Subs: 3
My tanks get rammed non-stop; battlefield gets pushed back and forth all match and watch me lock a pioneer squad in a sector stupidly for 8 minutes!
26 Jun 2013, 16:52 PM
#2
![avatar of The Dave](/images/no_av.png)
Posts: 396
Thanks for posting a replay. I've never seen a developer actually play coh so this was interesting.
Cool game - lots of action.
My only question comes from the title of your replay. Do you believe that the t34 ramming ability should be useful on axis heavy armor? As it stands right now - and this was evident in your gameplay as well because it was the most inefficient units you used - the late game heavy armor of say a tiger or a panther are little more than nice to look at and visually imposing. Their cost is ridiculous in terms of fuel. For that amount of fuel the Soviet player can build 3.5 t34s and really only needs 1 to totally disable a Tiger for a significant amount of time...this makes them completely irrelevant in team games (massive amount of units) situations. The panther is also expensive and inefficient (it realistically gave you nothing in return during the game...and I don't think it even got rammed). Mortars and other call in airstrikes really won this game for you...is that how we're supposed to play? Is that your vision of this game?
(serious questions)
Cool game - lots of action.
My only question comes from the title of your replay. Do you believe that the t34 ramming ability should be useful on axis heavy armor? As it stands right now - and this was evident in your gameplay as well because it was the most inefficient units you used - the late game heavy armor of say a tiger or a panther are little more than nice to look at and visually imposing. Their cost is ridiculous in terms of fuel. For that amount of fuel the Soviet player can build 3.5 t34s and really only needs 1 to totally disable a Tiger for a significant amount of time...this makes them completely irrelevant in team games (massive amount of units) situations. The panther is also expensive and inefficient (it realistically gave you nothing in return during the game...and I don't think it even got rammed). Mortars and other call in airstrikes really won this game for you...is that how we're supposed to play? Is that your vision of this game?
(serious questions)
![avatar of Tribalbob](/uploads/avatar/146.jpg?updated=1371338376)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 160 | Subs: 3
... yes?
(joke answer)
Seriously though,
I am NOT a skilled player. I play team games (big team games) and comp stomps; I'm really a horrible CoH2 player. My position is single player, so I don't really deal with competitive COH, nor do I have any say in the balance or gameplay of the multiplayer portion.
So I mean, I'm really not the right person to ask about the 'vision' of multiplayer, sadly.
(joke answer)
Seriously though,
I am NOT a skilled player. I play team games (big team games) and comp stomps; I'm really a horrible CoH2 player. My position is single player, so I don't really deal with competitive COH, nor do I have any say in the balance or gameplay of the multiplayer portion.
So I mean, I'm really not the right person to ask about the 'vision' of multiplayer, sadly.
27 Jun 2013, 00:15 AM
#4
![avatar of The Dave](/images/no_av.png)
Posts: 396
Fair enough - thanks for the answer!
27 Jun 2013, 04:07 AM
#5
![avatar of Basilone](/uploads/avatar/45.png?updated=1673750459)
Posts: 1944 | Subs: 2
... yes?
(joke answer)
Seriously though,
I am NOT a skilled player. I play team games (big team games) and comp stomps; I'm really a horrible CoH2 player. My position is single player, so I don't really deal with competitive COH, nor do I have any say in the balance or gameplay of the multiplayer portion.
So I mean, I'm really not the right person to ask about the 'vision' of multiplayer, sadly.
Does that mean you aren't making multiplayer maps?
![:( :(](/images/Smileys/sad.gif)
![avatar of Tribalbob](/uploads/avatar/146.jpg?updated=1371338376)
![Developer Relic Badge](/images/badges/badge_DEVELOPER_relic.png)
Posts: 160 | Subs: 3
Does that mean you aren't making multiplayer maps?Semois was great.
Haha, honestly, I'm running on fumes right now. I'm on live support for a couple weeks, then I'm finally taking some time off - looking forward to that.
After I'm back... who knows
![;) ;)](/images/Smileys/wink.gif)
27 Jun 2013, 05:55 AM
#7
![avatar of GeneralHell](/uploads/avatar/18.jpg?updated=1374082345)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 1560 | Subs: 1
After I'm back... who knows
Semoiski?
![:D :D](/images/Smileys/biggrin.gif)
Would be cool to have the 'big 3' ported over to COH2. Imagine Semois in winter, the pin would be gone as you could simply cross the river. Would make the map alot more dynamic
![:) :)](/images/Smileys/smile.gif)
27 Jun 2013, 11:04 AM
#8
![avatar of Kekelala](/uploads/avatar/3042.jpg?updated=1371338442)
Posts: 44
Use Grenadiers Panzerfaust - so T34 cant Ram ![:) :)](/images/Smileys/smile.gif)
![:) :)](/images/Smileys/smile.gif)
27 Jun 2013, 16:38 PM
#9
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
you got rammed so many times and still you say it so... peacefully? like it's not OP? MVGame
28 Jun 2013, 21:07 PM
#10
![avatar of Deeptrance83](/uploads/avatar/4027.jpg?updated=1371338449)
Posts: 29
Germans must protect their armor with infantry support, a single panzerfaust and the RAM is no longer a problem and that T34 can be turned into a flaming trash can by your tanks.
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