Epic close match
by
tightrope
22nd October 2015, 19:16 PM
- [00:57:12] JaGDiSk:
- [00:57:15] JaGDiSk:
- [00:57:25] twitch.tv/jerm_gaming:
22 Oct 2015, 19:16 PM
#1
9
Posts: 1194 | Subs: 29
We get off to a rough start as wave after wave of molotov throwing conscripts charge forwards. Slowly we grind our way back into the game. I feel like my pak positioning was really excellent in the second half of the game. Really close finish
24 Oct 2015, 12:18 PM
#2
1
Posts: 2439 | Subs: 6
After 20 mins it was an indirect fire arty party from the soviets, sadly my reasons for disliking 2v2 have been reconfirmed, you can't cast a game of it anywhere near as well cus it's so difficult to keep track of, and the indirect fire reigns supreme, which is difficult to track.
Thanks for posting the replay though.
Thanks for posting the replay though.
24 Oct 2015, 13:34 PM
#3
4
Posts: 246
I tried to cast this for my strategic zoom cast but after 20 mins it was an indirect fire arty party from the soviets, sadly my reasons for disliking 2v2 have been reconfirmed, you can't cast a game of it anywhere near as well cus it's so difficult to keep track of, and the indirect fire reigns supreme, which is difficult to track.
Thanks for posting the replay though.
24 Oct 2015, 14:40 PM
#4
1
Posts: 2439 | Subs: 6
Yah sorry I guess I didn't need to post that, I was just commenting on the fact that it was labelled "epic game" but to me seeing two howies and katyusha vs. ISGs etc doesn't make it very nice to watch.
2v2 for me has always meant that indirect fire gets used more prominently which is a big turn off me.
24 Oct 2015, 17:47 PM
#5
4
Posts: 246
Yah sorry I guess I didn't need to post that, I was just commenting on the fact that it was labelled "epic game" but to me seeing two howies and katyusha vs. ISGs etc doesn't make it very nice to watch.
2v2 for me has always meant that indirect fire gets used more prominently which is a big turn off me.
Unfortuantely this what CoH2 has become after the last 3 patches, even in 1v1s you see isgs and pak howies battle each other.Sad, truly sad, i miss the old days of CoH2...
24 Oct 2015, 20:39 PM
#6
9
Posts: 1194 | Subs: 29
Overcoming that much indirect fire without any dive bombs was really tough. We had to take superior tank engagements time and time again. And you can imagine how taxing it is to dodge all that indirect fire too.
Indirect fire does feature a lot more in 2s, but especially on the crowded maps where they are easy to defend like this one.
Indirect fire does feature a lot more in 2s, but especially on the crowded maps where they are easy to defend like this one.
25 Oct 2015, 08:16 AM
#7
1
Posts: 2439 | Subs: 6
Overcoming that much indirect fire without any dive bombs was really tough. We had to take superior tank engagements time and time again. And you can imagine how taxing it is to dodge all that indirect fire too.
Indirect fire does feature a lot more in 2s, but especially on the crowded maps where they are easy to defend like this one.
Yeah you guys would have had a lot of work to do, nice one for getting the W against that much ordinance!
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