How to win against LeIG and other spams
by
zerocoh
20th October 2015, 02:02 AM
- [00:01:08] Ludendorff:
- [00:01:13] Zero:
- [00:01:13] Arthur:
- [00:12:20] Zero:
- [00:12:33] Arthur:
- [00:44:27] Zero:
- [00:45:39] Arthur:
20 Oct 2015, 02:02 AM
#1

Posts: 930
Watch how to deal with leig spam, incendiaries and panthers.
21 Oct 2015, 06:57 AM
#2


Posts: 192 | Subs: 1
I might look at it
22 Oct 2015, 05:19 AM
#3

Posts: 348
Hello, I made a video and I have to say... holy crap why did you loose that many IS-2s, all the losses were avoidable especially the first one you got a bit greedy there. Combined with poor communications between you and your ally I'm surprised the game ended the way it did. Solid comeback but that early/mid/early late game was pretty shocking.
If you want a more indepth video see video bellow.
I wouldn't mind knowing what was going through your head at times, (especially when your ally was being derp) otherwise good game and a solid comeback.
your use of democharges.
If you want a more indepth video see video bellow.
I wouldn't mind knowing what was going through your head at times, (especially when your ally was being derp) otherwise good game and a solid comeback.

27 Oct 2015, 23:22 PM
#4

Posts: 930
Sorry dude, forgot about this, so first things first.
I floated on the start because I was going for a "non meta" strat that I was trying early that I call 2-2-2-2 (kinda like on footbal) where I go 2 cons, 2 engies, 2 team weapons and since the enemy entrenched themselves with 2 LeIG and 2 snipers the best choice was 2 katyushas.
you see, the KV-8 is not OP as people say it is, it is actually just "ok", It does a lot of damage, but It is very slow and very weak against any AT, so it's not recommended for breakthrough. Also I wanted to take that flaktruck ASAP so SU + Katy was a nice combo since I could demolish building and harass their leigs.
First IS2 died cause I got suprised by so many panthers.
Gotta say I was very dissapointed that you didn't mention my smokes
incendiary arty is useless now, unless you REALLY want to deny an area, cause any axis infantry can dance on the fire forever without taking damage.
as for the maxims and AT's "facing the wrong direction" they werent, I just leave them like that so it can get positioned properly, especially the maxim that have awful arc of fire and gets flanked all the time, this way you can face it properly or retreat if caught by surprise.
Any other mistakes was because I was too pressed on dodging those damn ISG, infantry can't stop for more than one second or they will get hammered.
also, in the current state of the game, you can't be aggressive as allies or you will totally lose map control and bleed too much manpower.
I floated on the start because I was going for a "non meta" strat that I was trying early that I call 2-2-2-2 (kinda like on footbal) where I go 2 cons, 2 engies, 2 team weapons and since the enemy entrenched themselves with 2 LeIG and 2 snipers the best choice was 2 katyushas.
you see, the KV-8 is not OP as people say it is, it is actually just "ok", It does a lot of damage, but It is very slow and very weak against any AT, so it's not recommended for breakthrough. Also I wanted to take that flaktruck ASAP so SU + Katy was a nice combo since I could demolish building and harass their leigs.
First IS2 died cause I got suprised by so many panthers.
Gotta say I was very dissapointed that you didn't mention my smokes

incendiary arty is useless now, unless you REALLY want to deny an area, cause any axis infantry can dance on the fire forever without taking damage.
as for the maxims and AT's "facing the wrong direction" they werent, I just leave them like that so it can get positioned properly, especially the maxim that have awful arc of fire and gets flanked all the time, this way you can face it properly or retreat if caught by surprise.
Any other mistakes was because I was too pressed on dodging those damn ISG, infantry can't stop for more than one second or they will get hammered.
also, in the current state of the game, you can't be aggressive as allies or you will totally lose map control and bleed too much manpower.
28 Oct 2015, 13:05 PM
#5

Posts: 348
Sorry dude, forgot about this, so first things first.
I floated on the start because I was going for a "non meta" strat that I was trying early that I call 2-2-2-2 (kinda like on footbal) where I go 2 cons, 2 engies, 2 team weapons and since the enemy entrenched themselves with 2 LeIG and 2 snipers the best choice was 2 katyushas.
you see, the KV-8 is not OP as people say it is, it is actually just "ok", It does a lot of damage, but It is very slow and very weak against any AT, so it's not recommended for breakthrough. Also I wanted to take that flaktruck ASAP so SU + Katy was a nice combo since I could demolish building and harass their leigs.
First IS2 died cause I got suprised by so many panthers.
Gotta say I was very dissapointed that you didn't mention my smokes
incendiary arty is useless now, unless you REALLY want to deny an area, cause any axis infantry can dance on the fire forever without taking damage.
as for the maxims and AT's "facing the wrong direction" they werent, I just leave them like that so it can get positioned properly, especially the maxim that have awful arc of fire and gets flanked all the time, this way you can face it properly or retreat if caught by surprise.
Any other mistakes was because I was too pressed on dodging those damn ISG, infantry can't stop for more than one second or they will get hammered.
also, in the current state of the game, you can't be aggressive as allies or you will totally lose map control and bleed too much manpower.
Ah totally understandable then. I must admit with the smokes I think I must of been focusing a bit to hard on other aspects of the game, and I will gladly admit to anyone to take my commentaries of the Soviets with a grain of salt. I'm not particularly strong with them and most games seem to be Brits and USF recently. I had no idea incideary got nerfed, I would think with how fire works now it would be very strong but hey, learn something new.
Solid point about the KV-8 I guess I'm probably bluring the lines with a crocodile too much.
Never really thought about the Katy that way, I've always seen it as an RnG unit but for harrasment it may not be terrible. I Will have to practice my soviet game some more I reckon.
28 Oct 2015, 13:24 PM
#6

Posts: 150
Ah totally understandable then. I must admit with the smokes I think I must of been focusing a bit to hard on other aspects of the game, and I will gladly admit to anyone to take my commentaries of the Soviets with a grain of salt. I'm not particularly strong with them and most games seem to be Brits and USF recently. I had no idea incideary got nerfed, I would think with how fire works now it would be very strong but hey, learn something new.
Solid point about the KV-8 I guess I'm probably bluring the lines with a crocodile too much.
Never really thought about the Katy that way, I've always seen it as an RnG unit but for harrasment it may not be terrible. I Will have to practice my soviet game some more I reckon.
Think of the kv8 as a giant T70 rather than a front-line breakthrough unit, use it to harass team weapons on flanks and cut off retreats rather than a moving into pak walls like you would a croc
28 Oct 2015, 14:32 PM
#7

Posts: 930
The creeping barrage from katyushas are awesome now, if timed right can do some serious damage. It even got nerfed (for no reason, since nobody was complaining) a few patches ago.
28 Oct 2015, 22:17 PM
#8

Posts: 348
Think of the kv8 as a giant T70 rather than a front-line breakthrough unit, use it to harass team weapons on flanks and cut off retreats rather than a moving into pak walls like you would a croc
Ah alight, I'll keep that in mind. I always thought it was a heavily armoured Infantry support tank like it was around release. Seems that relic felt it needed to be made into a harassment unit.
29 Oct 2015, 15:09 PM
#9

Posts: 150
Ah alight, I'll keep that in mind. I always thought it was a heavily armoured Infantry support tank like it was around release. Seems that relic felt it needed to be made into a harassment unit.
Yup! It looks big and like it can take alot of hits, but in actual fact has almost the same hp as t34-85, around 800 if im not wrong, so that's only like 5 or so pak shots and not to mention its slow as shit, so if you don't flank with it, its basically dead with gren faust.
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OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Today, 11:18 AM
Today, 11:18 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Today, 04:29 AM
Today, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Today, 04:07 AM
Today, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Today, 03:59 AM
Today, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Today, 03:54 AM
Today, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Last Thursday, 10:49 AM

Last Thursday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
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