Even the OCF champ can't handle them
edit: It's on Sturtzdorf since coh2.org can't seem to figure that out
Osttruppen are back!
by
PR0tegenic
16th October 2015, 20:20 PM
- [00:28:04] Insane DevM:
- [00:28:06] PR0tegenic:
16 Oct 2015, 20:20 PM
#1
Posts: 14
17 Oct 2015, 10:10 AM
#2
Posts: 1048
Permanently BannedI've seen replays in observer mode where DevM has been rekt so hard when playing soviets that I now understand why he always plays USF as allies. In other words, DevM is a SOVIET NOOB imo so hope that helps you put this win in perspective.
17 Oct 2015, 10:34 AM
#3
Posts: 409 | Subs: 17
I've seen replays in observer mode where DevM has been rekt so hard when playing soviets that I now understand why he always plays USF as allies. In other words, DevM is a SOVIET NOOB imo so hope that helps you put this win in perspective.
Not going to lie , I am . But Im also experimenting with all different kinds of openings, I dont like to follow blindly what others do, so I just test the stuff myself.
17 Oct 2015, 20:17 PM
#4
Posts: 1048
Permanently Banned
Not going to lie , I am . But Im also experimenting with all different kinds of openings, I dont like to follow blindly what others do, so I just test the stuff myself.
Yeah It's obvious from your replays that you are kinda fooling around/ having fun. That's all I was trying to say.
17 Oct 2015, 20:38 PM
#5
Posts: 515
why sage6 so aggro on devm lel
17 Oct 2015, 22:55 PM
#6
14
Posts: 10665 | Subs: 9
why sage6 so aggro on devm lel
It's so SageSix. He is like it with all players who thrash him. I can only apologise for Sage - it is easier than invising him, but that will happen, if he carries on.
Surely you remember him from COH1?
18 Oct 2015, 03:33 AM
#7
Posts: 1048
Permanently Banned
It's so SageSix. He is like it with all players who thrash him. I can only apologise for Sage - it is easier than invising him, but that will happen, if he carries on.
Surely you remember him from COH1?
Um... over-react much? I just said what I meant was he was fooling around a lot so when these people start prideposting him it's not really warranted.
18 Oct 2015, 03:45 AM
#8
Posts: 515
No, don't remember him from CoH1... should I?
18 Oct 2015, 14:28 PM
#9
Posts: 14
Whoops, didn't mean to start a flame war with this. I was actually trying to show off that osttruppen are actually more useful this patch than people seem to give them credit for. I get that DevM would absolutely wreck this with rifle company. But I hear a lot about osttruppen being a super early game doctrine that fails if the game drags on for too long when I think it stays pretty relevant throughout the game.
After all, this is the only doctrine aside from CAS with redistribute resources and that can really help you out at any stage in the game. It buys you LMG grens to shred inf (even though I kept foolishly losing mine in this game). It buys you mg bunkers to protect the VPs. It buys you tellers and shrecks to counter armor rushes. And the railway arty is like a shitty version of the stuka dive bomb.
Also, the osttruppen are more useful than you would expect against brits, especially if they go for a sniper build. The same way they were useful against the soviet sniper in this game.
Anyways, I just wanted to give the osttruppen haters something to think about and beating DevM was just a nice bonus . I think most people make the mistake of getting 3 or 4 squads of osttruppen in the beginning of the game and that's what makes them lose in the mid/late game. They don't scale well at all so you really need 2 grens or some pgrens or something else that stays relevant. You only really can use them late game to cap and recrew weapons. And they do tend to fail pretty hard against rifle company flamers because they depend on garrisons and heavy cover so much.
Give some love where it's due. These guys can definitely win you games.
After all, this is the only doctrine aside from CAS with redistribute resources and that can really help you out at any stage in the game. It buys you LMG grens to shred inf (even though I kept foolishly losing mine in this game). It buys you mg bunkers to protect the VPs. It buys you tellers and shrecks to counter armor rushes. And the railway arty is like a shitty version of the stuka dive bomb.
Also, the osttruppen are more useful than you would expect against brits, especially if they go for a sniper build. The same way they were useful against the soviet sniper in this game.
Anyways, I just wanted to give the osttruppen haters something to think about and beating DevM was just a nice bonus . I think most people make the mistake of getting 3 or 4 squads of osttruppen in the beginning of the game and that's what makes them lose in the mid/late game. They don't scale well at all so you really need 2 grens or some pgrens or something else that stays relevant. You only really can use them late game to cap and recrew weapons. And they do tend to fail pretty hard against rifle company flamers because they depend on garrisons and heavy cover so much.
Give some love where it's due. These guys can definitely win you games.
18 Oct 2015, 15:39 PM
#10
Posts: 515
Whoops, didn't mean to start a flame war with this. I was actually trying to show off that osttruppen are actually more useful this patch than people seem to give them credit for. I get that DevM would absolutely wreck this with rifle company. But I hear a lot about osttruppen being a super early game doctrine that fails if the game drags on for too long when I think it stays pretty relevant throughout the game.
After all, this is the only doctrine aside from CAS with redistribute resources and that can really help you out at any stage in the game. It buys you LMG grens to shred inf (even though I kept foolishly losing mine in this game). It buys you mg bunkers to protect the VPs. It buys you tellers and shrecks to counter armor rushes. And the railway arty is like a shitty version of the stuka dive bomb.
Also, the osttruppen are more useful than you would expect against brits, especially if they go for a sniper build. The same way they were useful against the soviet sniper in this game.
Anyways, I just wanted to give the osttruppen haters something to think about and beating DevM was just a nice bonus . I think most people make the mistake of getting 3 or 4 squads of osttruppen in the beginning of the game and that's what makes them lose in the mid/late game. They don't scale well at all so you really need 2 grens or some pgrens or something else that stays relevant. You only really can use them late game to cap and recrew weapons. And they do tend to fail pretty hard against rifle company flamers because they depend on garrisons and heavy cover so much.
Give some love where it's due. These guys can definitely win you games.
I agree. They are underused. But I have tried them against British and find that the shine there the most. Have you ever done a pure osttruppen opening? I've done 5 osttruppen squads straight to 222 before and I it's pretty effective. You really cap so much map and hold off brit in quite easily by just sitting in green cover.
18 Oct 2015, 20:33 PM
#11
Posts: 1048
Permanently BannedIndeed, Osttruppen are simply Broken vs BRITS atm. See Here: http://www.coh2.org/replay/43062/vspaulad-trench-spam
BUT USF and soviets can counter Osttruppen unlike Brits.
BUT USF and soviets can counter Osttruppen unlike Brits.
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