Friend and I tested out some infantry matchups: pios vs engies at close range, conscripts vs grens at long range and close range, pgrens vs hit the dirt conscripts, etc. The replay is ~1 hour long so if you bother watching it, I recommend fast forward. Basically we didn't learn anything interesting except:
1) If conscripts with PPSh have hit the dirt, and pgrens run straight at them, the conscripts can win (and maybe will usually win?)
2) You can't fire backwards while moving, so infantry running away from people are useless. That's actually super important.
Random Infantry Testing
by
TychoCelchuuu
9th June 2013, 05:38 AM
- TychoCelchuuu
Pripyat (4)
- DreamShipWrecked
No chat in this replay.
9 Jun 2013, 05:38 AM
#1
Posts: 1620 | Subs: 2
9 Jun 2013, 05:45 AM
#2
Posts: 1
Bear in mind that all those things were done out of cover, generally speaking the person that is in cover will still win regardless.
Additionally,
3) The semiautomatic rifles for the Penal Squad beats the bolt actions of the Grens pretty well, even at long ranges.
4) The Guards Rifles assigns the MG to one of the units when they are upgraded. When the person holding the MG dies the weapon does not change hands.
5) Grens have a slight advantage over conscripts when at max range, but they still get down to the last man on either side.
Aside from that, it's all luck and everything else works as expected.
Additionally,
3) The semiautomatic rifles for the Penal Squad beats the bolt actions of the Grens pretty well, even at long ranges.
4) The Guards Rifles assigns the MG to one of the units when they are upgraded. When the person holding the MG dies the weapon does not change hands.
5) Grens have a slight advantage over conscripts when at max range, but they still get down to the last man on either side.
Aside from that, it's all luck and everything else works as expected.
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