ISU is simply gardened up
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RtN.Alexander
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RtN.CieZ
![Rails and Metal](/images/maps/4p_rails_and_metal_mm_preview.jpg)
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Six-Six Sheep
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TintedShades #SAMCRO
- [00:00:13] RtN.CieZ:
- [00:51:06] TintedShades #SAMCRO:
- [00:51:09] RtN.CieZ:
![avatar of CieZ](/uploads/avatar/6166.jpg?updated=1430524684)
Posts: 1468 | Subs: 4
I am ashamed of myself.
Also Relic, seriously, if you don't nerf this piece of pudding into oblivion... I will probably quit CoH 2 again. It's not fun to use and it's even less fun to have used against you.
I sincerely apologize to my opponents. They played well and were awesome dudes.
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how do you guys suggest to change it and that it doesn't become completely useless?
either give its main gun high penetration and good vs tanks OR lower its aoe a bit and reduce front armor so that tier tanks can engage it.
basically define its role as a anti armor(70 range,240 penetration and damage, AOE same as Is2) or anti inf (60 range, high rotation speed, slightly lesser front armor) heavy tank.
![avatar of Ztormi](/uploads/avatar/778.jpg?updated=1381245665)
Posts: 249
Basically I'm just gardening around with other commanders cause I'm sick of the ISU ones too.
![avatar of CieZ](/uploads/avatar/6166.jpg?updated=1430524684)
Posts: 1468 | Subs: 4
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Posts: 1702
Every time an ISU wipes a full health squad I shed a single tear
Your body must of be completely devoid of water by now
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![avatar of SageOfTheSix](/uploads/avatar/6180.png?updated=1376546385)
Posts: 1048
Permanently Banned![avatar of CieZ](/uploads/avatar/6166.jpg?updated=1430524684)
Posts: 1468 | Subs: 4
In the Master Mod (Cruzzi mod), he gives the ISU a Set-Up time. Time will tell if this is adequate.
I actually like Relic's solution better. I played with the ISU on the private test servers and the changes are quite nice thus far. Things are looking up
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