1v1 IronRoman v Fortune
by
Fortune
25th September 2014, 23:47 PM
25 Sep 2014, 23:47 PM
#1
1
Posts: 532 | Subs: 1
I don't generally post games that last less than 40-50 minutes, but this one is special.
25 Sep 2014, 23:58 PM
#2
Posts: 2693 | Subs: 1
Why is it special? It just shows you playing against a vastly inferior player and wiping all his squads.
26 Sep 2014, 00:47 AM
#3
1
Posts: 532 | Subs: 1
Mostly the chat, honestly.
26 Sep 2014, 02:51 AM
#4
Posts: 196
I'm curious, what recommendation would you have given?
26 Sep 2014, 03:02 AM
#5
Posts: 475
Uploaded because of the chat....barely anything was said. Dang you Fortune, you teased me.
28 Sep 2014, 00:33 AM
#6
1
Posts: 532 | Subs: 1
A little teasing from time to time is only positive!
As for the suggestion, if you go for Armored Company (which gives assault engineers which is a huge give-away) you should go for Lieutenant+Captain.
Major causes major overlap (pun intended).
A .50 cal would have done very well for him when he got the LT out, and he could have secured his connection with it with relative ease. This would have further allowed him to push for the bottom portion of the map, while denying me the ability to harass.
This is especially true with how he was able to kill off my FHQ.
Apart from that, going for BARs instead of nades is also much preferred due to the fighting on Feymonville mostly taking place in close-quarters, storming cover and using the central VP Garrison.
As for the suggestion, if you go for Armored Company (which gives assault engineers which is a huge give-away) you should go for Lieutenant+Captain.
Major causes major overlap (pun intended).
A .50 cal would have done very well for him when he got the LT out, and he could have secured his connection with it with relative ease. This would have further allowed him to push for the bottom portion of the map, while denying me the ability to harass.
This is especially true with how he was able to kill off my FHQ.
Apart from that, going for BARs instead of nades is also much preferred due to the fighting on Feymonville mostly taking place in close-quarters, storming cover and using the central VP Garrison.
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