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To Relic, an example of how ridicilous the game is right now

by Qmotion 11th September 2014, 07:28 AM
  • [00:36:55] stomped: nice cock bag
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Patch: 3.0.0.15318
Duration: 00:39:40
11 Sep 2014, 07:28 AM
#1
avatar of Qmotion

Posts: 71

Before telling me ''l2p'' watch the replay please, all what i have seen so far is this ridicilous play of blobbing rifles and assault engineer spams and just overrunning the useless mgs of the axis side since this patch was released. Blobbing was already a problem, but this patch just made it even worse. The biggest issues weren't even looked at in this patch, like Core Soviet faction design, the OKW design, and the call-in issues.
11 Sep 2014, 08:12 AM
#2
avatar of jesulin
Donator 11

Posts: 590 | Subs: 10

Hello Qmotion,

What about this?



I have nothing to say. Medic HQ useless, stuka rush 100% better.

Try next time. :snfBarton::snfBarton:

Jesulin
11 Sep 2014, 08:25 AM
#3
avatar of BartonPL

Posts: 2807 | Subs: 6

11 Sep 2014, 08:42 AM
#4
avatar of Blackcurrent

Posts: 64

Calm down you were just outplayed. Three to four Riflemen is a standard build for Americans and I don't see any Assault Engineers. It is a small map and the area in the middle is very cramped. Most of the fighting goes around the middle VP, you'll be likely to see a lot of infantry surrounding it. Unus pro omnibus, omnes pro uno.
11 Sep 2014, 09:03 AM
#5
avatar of Qmotion

Posts: 71

jump backJump back to quoted post11 Sep 2014, 08:12 AMjesulin
Hello Qmotion,

What about this?



I have nothing to say. Medic HQ useless, stuka rush 100% better.

Try next time. :snfBarton::snfBarton:

Jesulin


this is exactly my point. Medic HQ useless even with so much infantry next to it to reinforce. MGs were literaly standing next to it reinforcing but still overrun by blobbing rifles. MG doesnt suppress good enough. This is exactly what happens when a OKW player doesn't rush a stuka. Even with a stuka its hard to hit a player that knows how to dodge a stuka.
11 Sep 2014, 09:05 AM
#6
avatar of Qmotion

Posts: 71

Calm down you were just outplayed. Three to four Riflemen is a standard build for Americans and I don't see any Assault Engineers. It is a small map and the area in the middle is very cramped. Most of the fighting goes around the middle VP, you'll be likely to see a lot of infantry surrounding it. Unus pro omnibus, omnes pro uno.


I didnt say there were Assault Engineers this game, read again pls. I said that i saw them being spammed in other games, and they are OP right now, you cant deny it.Also an MG should be able to hold off that infantry in mid vp, but it didn't, i'm not talking about me being outplayed. I'm talking about the fact that they can just rush into MG's and overrun it without taking too much suppression.
11 Sep 2014, 09:08 AM
#7
avatar of Qmotion

Posts: 71

pro tip: l2p :snfBarton:


Please teach us Barton, go OKW and show me how you handle massive rifle blobbs and Assault engineer spams.
11 Sep 2014, 09:12 AM
#8
avatar of taxman66

Posts: 276

Permanently Banned
Rifles and Assault engies are not the problem in this patch. Noobs who spam maxim and get clowncar is imba *cough cough* Jesulin *cough*
11 Sep 2014, 09:17 AM
#9
avatar of Qmotion

Posts: 71

Rifles and Assault engies are not the problem in this patch. Noobs who spam maxim and get clowncar is imba *cough cough* Jesulin *cough*


dude, maxim spam and clowncars were already the problem pre-patch, now im talking about problems that added up to the soviet abuse.
11 Sep 2014, 09:26 AM
#10
avatar of MilkPlease

Posts: 48

Rifles and Assault engies are not the problem in this patch. Noobs who spam maxim and get clowncar is imba *cough cough* Jesulin *cough*
Kappa <444>_<444>
11 Sep 2014, 09:35 AM
#11
avatar of Blackcurrent

Posts: 64

jump backJump back to quoted post11 Sep 2014, 09:05 AMQmotion


I didnt say there were Assault Engineers this game, read again pls. I said that i saw them being spammed in other games, and they are OP right now, you cant deny it.Also an MG should be able to hold off that infantry in mid vp, but it didn't, i'm not talking about me being outplayed. I'm talking about the fact that they can just rush into MG's and overrun it without taking too much suppression.


Fair enough. The American players used the graveyard and the concrete walls surrounding the Church to advance onto your HMGs. Riflemen in green cover take a lot longer to suppress. He simply used cover and range with his LMGs to kill your HMGs.
11 Sep 2014, 10:01 AM
#12
avatar of taxman66

Posts: 276

Permanently Banned
Lol how are assault engineers adding to soviet abuse? I just played a game with them, sure they got to 3 vet, but only because i got them a flamer and a shrek (45 kills) but by the 10-15minute mark they were practically useless, they got outranged by sturmpios and lmgs so they didnt get many kills after that. I like a unit like that, they can do some early killing, maybe some harrassment later on, and by the late game they can set up mines and defences just behind your frontline, assiting your assaults etc.
11 Sep 2014, 10:44 AM
#13
avatar of Cruzz

Posts: 1221 | Subs: 41

I can overrun a maxim with a single obersquad, surely that means maxims are shit and need to be buffed too? Hell if I have green cover like these rifles I can overrun 2 maxims with a single obersquad.

El to pee

11 Sep 2014, 11:15 AM
#14
avatar of Qmotion

Posts: 71

jump backJump back to quoted post11 Sep 2014, 10:44 AMCruzz
I can overrun a maxim with a single obersquad, surely that means maxims are shit and need to be buffed too? Hell if I have green cover like these rifles I can overrun 2 maxims with a single obersquad.

El to pee



Ober squad? Rly you compared rifles to obers? To be able to build obers you first need to spend 120
Fuel total on the 2 buildings then another 400 MP to build and 50mp to reinforce them.So a Ober should at least be able to wipe a maxim squad on its own behind green cover. It makes sense after spending so much on them. Right now the 280mp rifles can do the same stuff. Check late game, by the time they blobbed our Mg's there was no green cover. Also a maxim squad should NOT be superior to an Mg34. it even passed the MG42. I had another game with 3 Mg34s lined up and they weren't be able to stop an incoming blob from open fields. Ah but you know axis Mg's are fine man nothing wrong with them. The maxim spam should be ignored let's just nerf the Mg's from the axis side so they can't stop blobs anymore.
11 Sep 2014, 11:21 AM
#15
avatar of Qmotion

Posts: 71

Lol how are assault engineers adding to soviet abuse? I just played a game with them, sure they got to 3 vet, but only because i got them a flamer and a shrek (45 kills) but by the 10-15minute mark they were practically useless, they got outranged by sturmpios and lmgs so they didnt get many kills after that. I like a unit like that, they can do some early killing, maybe some harrassment later on, and by the late game they can set up mines and defences just behind your frontline, assiting your assaults etc.


It means that USF can abuse as well now. No wonder axis players are leaving this game
11 Sep 2014, 11:23 AM
#16
avatar of Qmotion

Posts: 71



Fair enough. The American players used the graveyard and the concrete walls surrounding the Church to advance onto your HMGs. Riflemen in green cover take a lot longer to suppress. He simply used cover and range with his LMGs to kill your HMGs.


There was no green cover late game
11 Sep 2014, 11:27 AM
#17
avatar of Kronosaur0s

Posts: 1701

Dont play ostheer this patch, stick to double OKW, I think it works better.
Also, did you use kubel/FLAKTRACK? I think double US is the easiest matchup, because there are no maxim spam/cheesy sniper.
Anyways, let me watch the replay, lol.
11 Sep 2014, 11:45 AM
#18
avatar of taxman66

Posts: 276

Permanently Banned
Stick to double OKW? Are you high? What if you run to double soviet? Maxim + clowncar and its GG No Re.
11 Sep 2014, 11:51 AM
#19
avatar of Schewi

Posts: 175

definition of a coh2.org forum hero:
posts a replay, blames the loss on the patch because it is easy, then gets taught that it was bad gameplay.
http://www.memecenter.com/fun/369799/crazy-animal
11 Sep 2014, 12:10 PM
#20
avatar of Kronosaur0s

Posts: 1701

Stick to double OKW? Are you high? What if you run to double soviet? Maxim + clowncar and its GG No Re.



T2 spam? Stuka.

Clowncar? Shreck, raketen.

I dont know if you knew this, but you can anticipate what soviets are gonna build by looking at their bases, so you can adapt your build order to theirs.See T1? go fast raketen.
Cant success even if you know what are they gonna build? Then its L2P issue.

After watching, dude, you just got outplayed, you lost way too many units in mid game (4 infantry squads + Kubel), you lost your fast ostwind, and built wrong tier, Flaktrack + Stuka would have been so much better here, and also wrong doctrine I bet. You didnt build any Obers eventhough you had the Tier 4 there, Stumtiger would have worked wonders here.
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