GG WP to my opponent.
I had been outplayed at some points of the game but lack of any hard-counter to kill snipers sealed my fate. Light vehicles could do the trick but against a good player (as shown in the replay) they cannot kill snipers, and those guys just worsen the USF's MP drain. It feels like trying to kill snipers with brits.
Hidden Pathfinders/better arty usage could have worked, but only with some luck.
This problem applies to the OKW, the lack of effective sniper counters must be fixed. I'm not calling them overpowered or anything, just the WFA doesn't have the necessary tools to hunt them down.
Any advice is welcomed.
USF's sniper counter a.k.a. zero
by
Thunderhun
16th August 2014, 14:47 PM
- [00:00:05] Thunderhun:
- [00:00:10] Siberian:
- [00:22:31] Thunderhun:
16 Aug 2014, 14:47 PM
#1
Posts: 1617
16 Aug 2014, 14:58 PM
#2
Posts: 475
Yea its rough. Maybe chase them down with M20 if possible. But it's nasty I agree. I don't know why US doesn't have a sniper. Kinda BS if you ask me. It's basically asking you to have a soviet friend in 2on2.
16 Aug 2014, 15:00 PM
#3
Posts: 1221 | Subs: 41
GG WP to my opponent.
I had been outplayed at some points of the game but lack of any hard-counter to kill snipers sealed my fate. Light vehicles could do the trick but against a good player (as shown in the replay) they cannot kill snipers, and those guys just worsen the USF's MP drain.
Hidden Pathfinders/better arty usage could have worked, but only with some luck.
This problem applies to the OKW, the lack of effective sniper counters must be fixed. I'm not calling them overpowered or anything, just the WFA doesn't have the necessary tools to hunt them down.
Any advice is welcomed.
From a wehr point of view because I suck at playing USA:
1. Never go Captain against Wehr, M15 and M20 are a million times better than the lousy half-AT Stuart and Lieutenant is a much stronger combat unit than Captain and comes on field much faster. M20 in particular can always hit the field before T2 is up and thus has free reign to bleed a couple of models from grens as even double faust will not kill it as long as you upgrade skirts.
2. Always upgrade sweepers against Wehr as more or less the first thing in the game, don't lose your manpower expensive vehicles to tellers. You have no real other use for munitions because all munition abilities for US largely suck and rear echelon can't beat anything with or without sweepers so you're losing no combat power either.
3. Don't get Mortar HT, it fires slow and never hits anything. If you do get one despite this, just spam the white phosphor rounds on cooldown, because they're literally the only thing the unit has going for it
4. Don't get Priest either, too expensive for no performance. Get M8A1s or shermans instead.
16 Aug 2014, 15:47 PM
#4
Posts: 222
This problem applies to the OKW, the lack of effective sniper counters must be fixed. I'm not calling them overpowered or anything, just the WFA doesn't have the necessary tools to hunt them down.
Then again EFAs don`t have any effective sniper counters either so it`s OK.
16 Aug 2014, 16:02 PM
#5
Posts: 2807 | Subs: 6
USF need some epic flank with rifles and very early vehicle rush to chase them down, otherwise USF has no chance to win
16 Aug 2014, 16:45 PM
#6
Posts: 1617
From a wehr point of view because I suck at playing USA:
1. Never go Captain against Wehr, M15 and M20 are a million times better than the lousy half-AT Stuart and Lieutenant is a much stronger combat unit than Captain and comes on field much faster. M20 in particular can always hit the field before T2 is up and thus has free reign to bleed a couple of models from grens as even double faust will not kill it as long as you upgrade skirts.
2. Always upgrade sweepers against Wehr as more or less the first thing in the game, don't lose your manpower expensive vehicles to tellers. You have no real other use for munitions because all munition abilities for US largely suck and rear echelon can't beat anything with or without sweepers so you're losing no combat power either.
3. Don't get Mortar HT, it fires slow and never hits anything. If you do get one despite this, just spam the white phosphor rounds on cooldown, because they're literally the only thing the unit has going for it
4. Don't get Priest either, too expensive for no performance. Get M8A1s or shermans instead.
Well, I just wanted to something else and see how it goes. Missing the sweeper upgrade was a big mistake along with the Mortar HT (too bad I love that little guy and prayed for some money shots).
I had some very nasty momments with the M7 Priest in other games, that's why I got one.
Another reason I went for Captain is that the Stuart has a potencial in late-game while the LT's vehicle pool has none.
And Barton, what if the Ostheer gets snipers after early vehicles are shut-down?? It's hopeless for the USF unless some lucky indirect fire.
16 Aug 2014, 16:49 PM
#7
Posts: 1221 | Subs: 41
Well, I just wanted to something else and see how it goes. Missing the sweeper upgrade was a big mistake along with the Mortar HT (too bad I love that little guy and prayed for some money shots).
I had some very nasty momments with the M7 Priest in other games, that's why I got one.
Another reason I went for Captain is that the Stuart has a potencial in late-game while the LT's vehicle pool has none.
And Barton, what if the Ostheer gets snipers after early vehicles are shut-down?? It's hopeless for the USF unless some lucky indirect fire.
The stuart having minor potential in endgame doesn't matter because you WILL lose to any decent wehrmacht player if you don't have EZ8s in the endgame. You will also lose if you try rely on 57mms to take out even a single medium tank, nevermind a Tiger. The 480mp howitzer is effectively the only useful unit against wehr, but I wouldn't even try building one against multiple snipers.
You are always better off stacking early game advantages as USF over taking a longer term strategy, because your long term sucks worse than a soviet player using NKVD. Also tbh M20 mines remain more potent than Stuart at all points of the game because they are a guaranteed immobilize and 400 damage (oneshot on stug g and lighter vehicles), and the M15 remains a far better harrassment unit than the Stuart due to being able to quickly suppress and kill any infantry units while having just as much survivability
16 Aug 2014, 16:49 PM
#8
Posts: 783 | Subs: 3
Use rifle smoke.
16 Aug 2014, 17:26 PM
#9
Posts: 89
Use rifle smoke.+1
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