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Barton vs Cruzz - crazy ending

by BartonPL 3rd August 2014, 13:36 PM
Kholodny Ferma (4)
Kholodny Ferma
  • [00:00:20] BartonPL: y u keep playing this useless faction
  • [00:00:39] cruzz: why not. Just because I suck dick at this game doesn't mean the faction is bad
  • [00:00:44] cruzz: i fucked up so many things that last game
  • [00:00:59] BartonPL: no, the point is this faction is useless
  • [00:01:08] cruzz: cool
  • [00:01:12] BartonPL: yup
  • [00:56:36] BartonPL: MVGame
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Patch: 3.0.0.14752
Duration: 00:56:40
3 Aug 2014, 13:36 PM
#1
avatar of BartonPL

Posts: 2807 | Subs: 6

Snipers + guards into ISU-152 vs typical OKW build order and a lot of luchs's

3 Aug 2014, 13:42 PM
#2
avatar of Cruzz

Posts: 1221 | Subs: 41

Didn't see loading screen, didn't know what commanders you had, thought you were going for t34/85s so played accordingly. Backfired.
3 Aug 2014, 14:52 PM
#3
avatar of sevenfour

Posts: 222

GG WP but the double/triple snipers are just mental. There should be a limit of having max 1 sniper squad at any given time, both for sovs and wehr. Similar to german arty officer (who imho ironically doesn`t actually need this limit at all).

Honored anyways.
3 Aug 2014, 15:41 PM
#4
avatar of The Shape

Posts: 475

Cruzz had that. Can't believe Barton won with how little troops he had at the end...unbelievable.
3 Aug 2014, 15:45 PM
#5
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

Oooh. I want to cast this one. So I will.
3 Aug 2014, 17:28 PM
#6
avatar of flashgordon

Posts: 40

At the end Cuzz you had a man on his own who could have capped the mid. Didnt think guards where that good againest panthers
3 Aug 2014, 21:01 PM
#7
avatar of computerheat
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Benefactor 117

Posts: 2838 | Subs: 3

3 Aug 2014, 22:05 PM
#8
avatar of BartonPL

Posts: 2807 | Subs: 6

it is annoying strategy but that's not my fault that OKW design is toitally broken :snfBarton:
3 Aug 2014, 23:41 PM
#9
avatar of Exomminus

Posts: 13

Cruzz gets all the the Kudos this game. Very well played by him. He appeared relaxed and focused while Barton running round praying for sniper kills and trying his hardest to keep ISU armor forward. GG Cruzz. Love the LUCHS play!!!!!!!!
4 Aug 2014, 01:26 AM
#10
avatar of The Shape

Posts: 475

Instead of all the Luchs...I wonder had he just went for Pumas. They would have killed the ISU because of their speed. He could have kept a few Luchs for the snipers and saved up for a KT maybe. The mid could have been capped too. Falls were just sitting there.
4 Aug 2014, 02:00 AM
#11
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

That was excruciating to watch.
4 Aug 2014, 07:25 AM
#12
avatar of Cruzz

Posts: 1221 | Subs: 41

First time I even played against sniper spam as okw, plenty of things I could've done better. Early game was pretty horrible, but even late game...

Got almost no use out of the stuka because I didn't want to just fire blindly but had bad vision ever since the ISUs wiped out my volks

A couple of the luchs died needlessly, like the flanker on the isu. Not sure what I wanted to achieve with that one. But I desperately needed anti-inf killing power that wouldn't bleed me out of the butt manpower wise, so the Luchs spam was kinda out of necessity. I guess I could've tried building a sturmtiger instead of some of them, dunno...

Panther was a mistake, I should've gone for Sturmtiger instead for ultimate troll, because I honestly didn't even need the AT as he hadn't repaired the ISU. Alternatively King Tiger. Probably cost me the game really, thanks Panther!

Rebuilding sturmpios late game to repair panther and jagd was a big mistake, should've just replaced the puma hut to get faster repairs for cheaper manpower.

I did like the fact that the game kinda ended with my MG34 getting the facing bug in the north.

If you ignore the Luchs that wiped out his entire army early game, I do think the Jagdpanzer got MVP for that game. Definitely gonna make them against ISU in the future too.
4 Aug 2014, 14:37 PM
#13
avatar of Penetralia13

Posts: 124

Instead of all the Luchs...I wonder had he just went for Pumas. They would have killed the ISU because of their speed. He could have kept a few Luchs for the snipers and saved up for a KT maybe. The mid could have been capped too. Falls were just sitting there.

Pumas are very weak against guards...
4 Aug 2014, 19:28 PM
#14
avatar of BleuDivision

Posts: 53

guards need a nerf
4 Aug 2014, 19:46 PM
#15
avatar of sevenfour

Posts: 222

guards need a nerf


I believe okw/wehr infantry would be able to deal with guards just fine if it wasn`t for snipers constantly killing off models/bleeding manpower. I don`t see guards overperforming when used without double/triple snipers, ergo I think the problem does not lie in guards.
4 Aug 2014, 20:56 PM
#16
avatar of SageOfTheSix

Posts: 1048

Permanently Banned


I believe okw/wehr infantry would be able to deal with guards just fine if it wasn`t for snipers constantly killing off models/bleeding manpower. I don`t see guards overperforming when used without double/triple snipers, ergo I think the problem does not lie in guards.


Guards are fine. The LMG upgrade could maybe use a slight increase in cost, but that would be it if even. The reason Guards w/ LMG work so well vs OKW is b/c most of OKW infantry (ober w/ LMG being the exception) excel at medium/close range. Cons and shocks also are only effective at this range. Since lmg Guard are effective outside the effective range of most OKW infantry units, they are good. The counter to Guards is LMG Obersoldaten. Fusils can also work with support.
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