Kyouma(US) vs Stevebud(Ost)
by
S73v0
19th July 2014, 11:30 AM
19 Jul 2014, 11:30 AM
#1
Posts: 522
Uploaded for critique.
19 Jul 2014, 14:45 PM
#2
2
Posts: 101
The only thing I can think of is getting an M20 to chase the sniper, maybe be a bit more aggressive with the with the AA halftrack before the opposition heavy AT arrives.
19 Jul 2014, 14:53 PM
#3
Posts: 125
Pretty nice play. I'm not an American expert(Only a handfull of games with them in 1v1s, although I've played against them to kingdom come and back, and I play with them fairly often in 2v2s), although here's a few things I noticed:
You should have been more picky with your engagements. You were lettings Rifles slug it out against Grens at ultra-long range for no gain what so ever(There were no units coming to back up your Riflemen so the engagements were a pointless drain of manpower for you; Grens fight far more cost effectively than rifles at long range, so pick your engagements accordingly).
Losing your first lieutenant near the beginning of the game was a huge loss. Although mistakes do happen, as a general rule of thumb you should never have damaged infantry near the front lines if you don't need them there. Don't get me wrong, it's not always a good idea to retreat, but you should have pulled that Lieutenant back for healing.
Your vehicle play in general was excellent. Although you took some gambles when pushing into mid/his blob, they really paid off and you were able to seriously hurt him very early on. You picked your armour engagements pretty well (Although this was also partly Stevebud's fault for setting up in mid on Kholedny Ferma; it's like, the worst possible place to setup a forward HQ on any map. So many ways to flank, really open with a lot of red cover, etc).
Infantry was a bad doc for that map. You weren't really able to use it at all. The LMGs came in handy occasionally but to be honest, BARs would have been just as good (if not better) on that map, given how claustrophobic the hedges/building placement can get. I would have gone for Armoured personally. Even a single Howitzer 105mm Sherman would have given you a great edge vs his Infantry.
The Priest was a great decision but it wasn't used very well. You should have used it exclusively to pummel his base and retreating units as opposed to trying to hit mobile targets/blobs. Although it did SOME damage, it could have been waaaaaay more effective if you had used it to target his PaKs or his base.
You should have been more picky with your engagements. You were lettings Rifles slug it out against Grens at ultra-long range for no gain what so ever(There were no units coming to back up your Riflemen so the engagements were a pointless drain of manpower for you; Grens fight far more cost effectively than rifles at long range, so pick your engagements accordingly).
Losing your first lieutenant near the beginning of the game was a huge loss. Although mistakes do happen, as a general rule of thumb you should never have damaged infantry near the front lines if you don't need them there. Don't get me wrong, it's not always a good idea to retreat, but you should have pulled that Lieutenant back for healing.
Your vehicle play in general was excellent. Although you took some gambles when pushing into mid/his blob, they really paid off and you were able to seriously hurt him very early on. You picked your armour engagements pretty well (Although this was also partly Stevebud's fault for setting up in mid on Kholedny Ferma; it's like, the worst possible place to setup a forward HQ on any map. So many ways to flank, really open with a lot of red cover, etc).
Infantry was a bad doc for that map. You weren't really able to use it at all. The LMGs came in handy occasionally but to be honest, BARs would have been just as good (if not better) on that map, given how claustrophobic the hedges/building placement can get. I would have gone for Armoured personally. Even a single Howitzer 105mm Sherman would have given you a great edge vs his Infantry.
The Priest was a great decision but it wasn't used very well. You should have used it exclusively to pummel his base and retreating units as opposed to trying to hit mobile targets/blobs. Although it did SOME damage, it could have been waaaaaay more effective if you had used it to target his PaKs or his base.
20 Jul 2014, 00:03 AM
#4
Posts: 1090 | Subs: 1
ill give it a cast
20 Jul 2014, 08:04 AM
#5
Posts: 522
Thanks for the replies everyone, I didn't want to be too aggressive with the AA halftrack since losing that early is pretty much game over for US. 2 pak shots could have ended it's life quite quickly. Also I found no counter to Ost sniper except tanks and artillery and by the time those hit the field a well-microed sniper can easily get +30 kills. Maybe BARs have a critical chance against retreating snipers? I had lmgs this game instead of BARs.
But what surprised me the most was that he managed to drag the game out for 15+ minutes even though I had almost the entire map and 4-5 shermans on the field at a time and still couldn't kill him. I got the priest as well to counter the sniper. I mean at that point I was expecting that I could A-move into a fuelless Ostheer base. I had to basically camp out the vps or wait until he gave up. So I was wondering how others deal with this strat as I feel if he played a little better or got a little luckier he could kill 5+ shermans with paks alone and won.
But what surprised me the most was that he managed to drag the game out for 15+ minutes even though I had almost the entire map and 4-5 shermans on the field at a time and still couldn't kill him. I got the priest as well to counter the sniper. I mean at that point I was expecting that I could A-move into a fuelless Ostheer base. I had to basically camp out the vps or wait until he gave up. So I was wondering how others deal with this strat as I feel if he played a little better or got a little luckier he could kill 5+ shermans with paks alone and won.
20 Jul 2014, 11:58 AM
#6
Posts: 1550 | Subs: 7
I think the issue was that you took all those shermans and attacked from the most obvious point getting them wrecked
20 Jul 2014, 12:30 PM
#7
Posts: 522
I think the issue was that you took all those shermans and attacked from the most obvious point getting them wrecked
Well of course he knows where I'm going to attack when he has only his base sector left and one point outside it
20 Jul 2014, 14:08 PM
#8
Posts: 1550 | Subs: 7
Well you technically had a few more options in terms of northern and southern entry points And never forget smoke.
24 Jul 2014, 15:34 PM
#9
Posts: 1090 | Subs: 1
Here you go!
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