A funny game.
He owned 2 Beast ISU-152 and Ferdinand and i had only 1 tank Panzer 4.
Who won? Watch replay
GG WP Korean!
Panzer 4 vs Ferinand and ISU 152!!
by
vietnam_giap13
23rd May 2014, 09:00 AM
No chat in this replay.
23 May 2014, 09:00 AM
#1
Posts: 197
24 May 2014, 00:03 AM
#2
Posts: 8154 | Subs: 2
ISU AND Ferdinand? What is this witchcraft!
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NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
Last Tuesday, 23:49 PM
Last Tuesday, 23:49 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
Last Tuesday, 16:03 PM
Last Tuesday, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
Last Tuesday, 16:01 PM
Last Tuesday, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
Last Tuesday, 15:50 PM
Last Tuesday, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
Last Tuesday, 15:49 PM
Last Tuesday, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
Last Tuesday, 11:13 AM
Last Tuesday, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
Last Tuesday, 11:10 AM
Last Tuesday, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
Last Tuesday, 11:08 AM
Last Tuesday, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
Last Tuesday, 09:47 AM
Last Tuesday, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
Last Tuesday, 09:45 AM
Last Tuesday, 09:45 AM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
Last Monday, 22:38 PM
Last Monday, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
Last Monday, 14:04 PM
Last Monday, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown
Last Monday, 00:26 AM
Last Monday, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
Last Sunday, 13:47 PM
Last Sunday, 13:47 PM
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