Scout Cars OP ?
by
SageOfTheSix
17th April 2014, 04:06 AM
No chat in this replay.
17 Apr 2014, 04:06 AM
#1

Posts: 1048
Permanently BannedI'm not sure if 222 is OP - it went from worthless last patch to viable this patch... what do you all think?
17 Apr 2014, 05:15 AM
#2

Posts: 322
No they not. They make it just right for the car ( maybe they can increase the fuel to 15 ). It was so much of a shitty unit from last patch to actually useable.
17 Apr 2014, 05:17 AM
#3

Posts: 1048
Permanently BannedI think everyone can agree that the health buff was necessary, but most of the issue is with the upgun I think. It decimates infantry and is cheaper than an LMG.
17 Apr 2014, 06:08 AM
#4

Posts: 322
Well you got that right. Maybe they can make the upgun price to be 60 or 65 ( not a much different to me anyway )
17 Apr 2014, 08:05 AM
#5


Posts: 786
they are very hard to kill, it's too easy to get multiple upgunned 222 and they are only counterable with an equal number of guard squads which is a huge investment
17 Apr 2014, 09:47 AM
#6

Posts: 1221 | Subs: 41
They're pretty much just as op performance wise as the old flameht, with the added two benefits of working at all ranges and being less than half the price muni wise. Only saving grace is they die to a single mine whenever you don't get crit, but good german play can avoid that while good soviet play generally does nothing to the 222 if you don't have guards, it will always break even in terms of manpower kills even when used badly.
17 Apr 2014, 10:23 AM
#7

Posts: 1048
Permanently Bannedthe small and cheap AT guns are a good counter, but only 2 commanders have that...
17 Apr 2014, 12:42 PM
#8

Posts: 1221 | Subs: 41
the small and cheap AT guns are a good counter, but only 2 commanders have that...
Going to say the same thing as I did back with flameht ownage: if you can force your opponent to pick one of those two shitty commanders for the price of one flameht/222, you already won.
17 Apr 2014, 13:11 PM
#9

Posts: 834 | Subs: 2
Maybe reduce their health like before the patch.
Currently you need 2 shoot with from the Zis.
And Guards take maybe to much time for kill him.
Currently you need 2 shoot with from the Zis.
And Guards take maybe to much time for kill him.
17 Apr 2014, 13:29 PM
#10
![avatar of 1[][]](/uploads/avatar/9394.png?updated=1397144681)
Posts: 172
What I have to say is a little different but: Out in the open they're able to escape conscript OORAH>AT nade or guards rifles. But in closed environments it's a matter of time before they get caught.
17 Apr 2014, 14:05 PM
#11

Posts: 322
Maybe reduce their health like before the patch.
Currently you need 2 shoot with from the Zis.
And Guards take maybe to much time for kill him.
Hell no. If they do that then 222 will be " shit that no one use again "
Like I said, 222 just need the gun price up a bit that's all.
I saw a players spam 3 sniper than use Guards surround sniper to defend them. 2 of my 222 try to take them out from far away got fucked.
So, in conclusion: 222 right now is fine, you may want to increase the upgun price a bit but Don't even nef this shit cause Flame halftrack is tier 3 now.
PAGES (1)

0 user is browsing this thread:
SHOUT IT OUT!



aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Today, 13:33 PM
Today, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Today, 12:13 PM
Today, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Today, 10:49 AM

Today, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
Yesterday, 20:27 PM

Yesterday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Last Tuesday, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
Last Monday, 06:48 AM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Last Saturday, 17:25 PM
Last Saturday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Last Saturday, 17:24 PM
Last Saturday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Last Saturday, 11:44 AM
Last Saturday, 11:44 AM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game 
Last Friday, 20:38 PM

Last Friday, 20:38 PM
Livestreams
![]() |
![]() |
![]() |
29 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
14 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.42963.872+7
- 2.52875.876+1
- 3.303163.650+3
- 4.12644.741-1
- 5.312114.732+8
- 6.289112.721+1
- 7.14760.710-2
- 8.6717.798+5
- 9.13665.677+4
- 10.745434.632+1
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
13

Download
1331
Board Info
695 users are online:
1 member and 694 guests
aerafield
aerafield
5 posts in the last 24h
30 posts in the last week
64 posts in the last month
30 posts in the last week
64 posts in the last month
Registered members: 52294
Welcome our newest member, thcgummiesa52
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, thcgummiesa52
Most online: 2043 users on 29 Oct 2023, 01:04 AM