hey guys. wow i got so excited after winning this game. i went with a 4 gren opening and went up against dual snipers and con spam. the answer to all my troubles = German Clown Car.
i put a flame pio squad and a triple vet lmg42 gren squad in a halftrack and just dominated his snipers and cons. had engine damage from AT nades a couple times but because pio is with you you just repair. then ostwind, dual pghren shrecks and p4 finished up.
enjoyed this game so much i think its a must see for those who are struggling vs soviets dual snipers.
let me know what you think
oh and he also had ppsh and shocks.
German Clown Car
by
bothal08
22nd March 2014, 21:33 PM
No chat in this replay.
22 Mar 2014, 21:33 PM
#1
Posts: 94
22 Mar 2014, 23:15 PM
#2
1
Posts: 1006
It's a good idea but vs. a good opponent I can't see this working.
The reason being that by the time you bring out the halftrack, the Soviet player can get a Guard squad which your opponent didn't do and floated some manpower.
A better Soviet player would keep his Guard squad close to his snipers meaning that you would have a hard time approaching the sniper(s) with a halftrack.
The halftrack is a good idea though generally vs. soviet snipers as you can reinforce your squads when they get sniped without having to retreat but in that case it's better to keep your halftrack in the background and reinforce from there.
Also, a better Soviet player will lay a lot of mines, which is very dangerous vs. a halftrack because it can then be finished off by Guards. Again, Halftrack great idea but keep it in the background.
That being said, if your opponent doesn't go with Guards, take advantage and go right ahead
The reason being that by the time you bring out the halftrack, the Soviet player can get a Guard squad which your opponent didn't do and floated some manpower.
A better Soviet player would keep his Guard squad close to his snipers meaning that you would have a hard time approaching the sniper(s) with a halftrack.
The halftrack is a good idea though generally vs. soviet snipers as you can reinforce your squads when they get sniped without having to retreat but in that case it's better to keep your halftrack in the background and reinforce from there.
Also, a better Soviet player will lay a lot of mines, which is very dangerous vs. a halftrack because it can then be finished off by Guards. Again, Halftrack great idea but keep it in the background.
That being said, if your opponent doesn't go with Guards, take advantage and go right ahead
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