NKVD Radio Intercept
by
HansMoleman
18th December 2013, 10:40 AM
No chat in this replay.
18 Dec 2013, 10:40 AM
#1
Posts: 71
Seeing that they fixed one of my fav commanders again, I just had to use the radio intercept since it got lowered to 0 CP now and works now. I see an MG42 built? NP I got my mortar now. It works wonderfully and I was very happy to see that it showed me that he build his scout car and halftrack which gave me a BIG heads up on getting an early AT gun + at nades. You don't need a commander with a Doctrine tank, just read your opponent and counter everything =D
18 Dec 2013, 11:06 AM
#2
Posts: 195
Seeing that they fixed one of my fav commanders again, I just had to use the radio intercept since it got lowered to 0 CP now and works now. I see an MG42 built? NP I got my mortar now. It works wonderfully and I was very happy to see that it showed me that he build his scout car and halftrack which gave me a BIG heads up on getting an early AT gun + at nades. You don't need a commander with a Doctrine tank, just read your opponent and counter everything =D
i played too badly for this to be worth watching unfortunately, wasted too many squads pointlessly. You are right though, you played well, and did what you needed to do using your doctrine.
18 Dec 2013, 11:37 AM
#3
Posts: 71
i played too badly for this to be worth watching unfortunately, wasted too many squads pointlessly. You are right though, you played well, and did what you needed to do using your doctrine.
You got realllllly unlucky when the game said " let us abandon this Flamer Halftrack twice!" and pretty much denied it from getting destroyed, but it's very refreshing to see NKVD commander actually working instead of doing nothing ^^
18 Dec 2013, 11:42 AM
#4
Posts: 222
Ummm so did they hotfixed the radio already? Last time I tried it it definitely wasn`t working at 0 CP and kicked in much later...
18 Dec 2013, 11:44 AM
#5
Posts: 71
Ummm so did they hotfixed the radio already? Last time I tried it it definitely wasn`t working at 0 CP and kicked in much later...
I can confirm that yes, it works at 0 CP and that I was able to hear the enemy build infantry kompanie and build grens and read the enemy build order in text.
18 Dec 2013, 11:51 AM
#6
Posts: 195
I can confirm that yes, it works at 0 CP and that I was able to hear the enemy build infantry kompanie and build grens and read the enemy build order in text.
yea its a good little ability as you can even see what side the units are entering the map so you can get a feel for where he is going etc
In this game I wanted to try scout car and flamer together but i forget how weak the scout car is lol
21 Dec 2013, 18:03 PM
#7
Posts: 1090 | Subs: 1
Here you go!
22 Dec 2013, 09:16 AM
#8
Posts: 574
Note: Radio Intercept doesn't appear to work for Assault Grenadier and Osttruppen call-ins.
22 Dec 2013, 10:39 AM
#9
Posts: 19
radio intercept just seems like hax
22 Dec 2013, 18:27 PM
#10
Posts: 1090 | Subs: 1
Note: Radio Intercept doesn't appear to work for Assault Grenadier and Osttruppen call-ins.
Really? Guess its not completely fixed then.
23 Dec 2013, 03:34 AM
#11
7
Posts: 1664
Once_Over had tons of munitions for Shrecks. They might have turned this game into a long one.
Love,
Captain Hindsight.
Love,
Captain Hindsight.
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