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Mechanized assault Cancer

by rumartinez89 23rd August 2021, 18:13 PM
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Patch: 3.0.0.24188
Duration: 00:13:18
23 Aug 2021, 18:13 PM
#1
avatar of rumartinez89

Posts: 599

What is up with the recent Mechanized assault use/abuse?

Last few games have been against Mech Assault, decide to go with engi opening into clown car. I see his MG is out of position so I push my Engi and follow up with scout car to force retreat. He now Pushes with 2 MG, which I repel, and see AssGren, here we go again. I am playing better than him but he keeps pressuring me. I get Penal SMG in car push 1 mg lose car but get wipe and steal MG.

Now is when the BS really hits, he is able to call in PGren+car WITHOUT having to tech up. He rushes my gas and cutoff and starts to push me back, PTRS penal damages his car but since it is dugin it takes less damage. I had my MG set up in good position and SMG penal get the kill so he is forced back again. My T70 finally comes out and I push him hard and start killing most of his units since he doesn't Have snare. I am trying to cap as much as possible to catch up in gas since he is building T3. I get lots of models but no wipes and forced back due to shreks.

I catch him out of position again with SMG and able to Kill another MG, engi and several other units when he finally quits.


I felt I was way better but the strat allows him to make up skill with cheese.
24 Aug 2021, 11:28 AM
#2
avatar of DonnieChan

Posts: 2272 | Subs: 1

here;s my feedback

dont use your first engi to fight --> cap with it

dont get scour car first --> get penal, cap 1 point

go for muni first fr faster flamer

use your units in conjunction--> you fought a lot with single units in bad positioned

you capped with scout car when it was loaded -> at this point you should have attacked the mg s

you had 70 muni and you still didnt get the scout car flamer. instead you threw a satchel -> thats not cost efficient

firtst cap muni, so you can get flamer earlier

you had no map control and no heal, but you decided to get t3--> this forced your to be idle a lot

get t3 after medics.

at penals were good. but why 2 sqads? this cost you ant inf power, but he had only inf

you let your mg too far behind when you regained map control. use it to cover front munis/fuels

to sum up: you chose bad confrontations. you often let single units fight vs multiple units, sometimes even you didnt use cover

i suggest following build order: engie, penal, scout car penal
cap muni first, get 1 flamer, avoid confrontation at this time, when you have flamer car and 2 penals, attack his mg with all of that, leave other engy behind to cap and maye lay mines

get only 1 at penal -> he had only 1 vehicle, stall it and use cover

your heal was way too late, get it before t3

get muni point firstm when you lose muni point try to get it back immediately

good attacks on cutoff
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