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Dynamic Commander Mod & Saturday Showdown

A_E
15 Mar 2019, 18:46 PM
#22
avatar of A_E
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Donator 11

Posts: 2439 | Subs: 6

jump backJump back to quoted post15 Mar 2019, 15:36 PMTric

The dynamic commander mod is in a tourney of its own (two technically), but they are played on SMC maps, for a "two birds with one stone" effect, both maps and mod need tested, and both are created by us. If you mean something different to that, there are no plans to have that done as it is a "period of exclusivity" for multiple reasons as stated above, but I will reiterate them here: Testing (plenty of issues with lack of full mod tools), patching and balancing (new commanders = new abilities that we will have to work on including and getting to function properly), and the fact that we wanted this to be run in tangent with SMC from the get go.


Ah OK with you. Well I hope once you've tested thoroughly and "breathed life into SMC", I hope custom commander mod go out in public domain, would be very cool to have fun with them when they're ready!
15 Mar 2019, 18:49 PM
#23
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

jump backJump back to quoted post15 Mar 2019, 18:46 PMA_E


Ah OK with you. Well I hope once you've tested thoroughly and "breathed life into SMC", I hope custom commander mod go out in public domain, would be very cool to have fun with them when they're ready!


Yup. We plan (and have always wanted to), give access each month of the season too, we just weren't sure if we could use it for funding, so instead, we will give away access after each cast of SMC to some people. I can always invite you to play if you want (as I have done with other people), but you will need to PM for that. We just need to keep it small for the reasons I stated, but I'm willing to include as much as we can, as we move forward.

jump backJump back to quoted post15 Mar 2019, 18:40 PMA_E
I really just wanna play a custom commander mod like the one Relic were making 3 years ago, that was CoH porn for me, excuse my ignorance but is there anything like that on steam workshop? I don't even care if it's not as cool as this one.



Also no, we were told for a long time it wasn't even possible to do this, so I truly doubt it.
16 Mar 2019, 02:00 AM
#24
avatar of Quintinity

Posts: 11

Am I correct in my understanding that this means the games won't be watchable in client because we can't download the mod?
16 Mar 2019, 02:04 AM
#25
avatar of Tric
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Posts: 1467 | Subs: 4

Am I correct in my understanding that this means the games won't be watchable in client because we can't down the mod?


Yes. Until full access roles out, this is because we will break almost all replays anyways, when the mod is updated, you will get "sync error" and nothing will work.
16 Mar 2019, 02:05 AM
#26
avatar of Quintinity

Posts: 11

jump backJump back to quoted post16 Mar 2019, 02:04 AMTric


Yes. Until full access roles out, this is because we will break almost all replays anyways, when the mod is updated, you will get "sync error" and nothing will work.


Thanks for the clarification :)
16 Mar 2019, 02:07 AM
#27
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4



Thanks for the clarification :)


NP. We don't want this to be a buggy mess if / when we do give full access after the GrandFinals in December, but with all the issues, and the new commanders/ abilities on the horizon. Its gonna be a lot of work. If you have any other questions feel free to post here, pm me on this site, or join the SMC discord.
16 Mar 2019, 17:16 PM
#28
avatar of WhiteFlash
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Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post15 Mar 2019, 15:36 PMTric
Yes you are wrong. I genuinely don't understand how you think that 1 map is somehow comparable to our mod, that was made for two entirely different purposes. Outside of that we are still testing, we have to work around the new commanders being released soon. Would you put a brand new map you have never tested into rotation?

Good point, no I wouldn't release a shoddy unfinished map if I had a choice. After reading this news post and watching the video It isn't clear that it was that unpolished. If the mod is in an unfinished state than it definitely makes sense to slow release it as you have outlined. Thanks for the clarification. You made an especially good point here that people need to understand \/

jump backJump back to quoted post15 Mar 2019, 15:36 PMTric
...the sheer feedback we would receive by making this public would be astronomical, and we would miss a lot of it, which is something we don't want to happen. On top of that a lot of the bugs that would be reported would be reported wrongly, causing us to go on wild goose chases for bugs we can't replicate due to them being reported wrong and potentially leading us to find fixes for things that aren't there, and in turn cause more bugs/issues.

I am also aware that Relic doesn't fully release all the mod tools needed for endeavors like this. Undertakings like this mod are enormous and are made much harder without access to all the needed tools. My hope is they will see mods that have promise like this one and support them to a reasonable degree.

What I was getting at earlier was that I would be confused if the mod was in a reasonably ~95%+ish polished state at some later date and it was still unreleased to the general public. That would be strange.

Great work to the mod team that got this far! Keep up the good work.

Cheers guys
16 Mar 2019, 20:04 PM
#29
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4


Good point, no I wouldn't release a shoddy unfinished map if I had a choice. After reading this news post and watching the video It isn't clear that it was that unpolished. If the mod is in an unfinished state than it definitely makes sense to slow release it as you have outlined. Thanks for the clarification. You made an especially good point here that people need to understand \/


I am also aware that Relic doesn't fully release all the mod tools needed for endeavors like this. Undertakings like this mod are enormous and are made much harder without access to all the needed tools. My hope is they will see mods that have promise like this one and support them to a reasonable degree.

What I was getting at earlier was that I would be confused if the mod was in a reasonably ~95%+ish polished state at some later date and it was still unreleased to the general public. That would be strange.

Great work to the mod team that got this far! Keep up the good work.

Cheers guys


The biggest issue, is the patch for commanders coming soon. Where it will basically break the entire mod.
16 Mar 2019, 20:46 PM
#30
avatar of BartonPL

Posts: 2807 | Subs: 6

jump backJump back to quoted post16 Mar 2019, 20:04 PMTric


The biggest issue, is the patch for commanders coming soon. Where it will basically break the entire mod.


but we will get more abilities! :romeoHype:

i guess it wont be a big deal tbh, just expanding some coding for mod and it shoulda be fine
16 Mar 2019, 20:49 PM
#31
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4



but we will get more abilities! :romeoHype:

i guess it wont be a big deal tbh, just expanding some coding for mod and it shoulda be fine


Except for when the mod tools dont get updated, or they do but the abilities cannot be called correctly and we have to manually recreate them, like we had to do with most of USF and UKF
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