GCS2 Game Stats with Siphon X.
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Uhm, any opinions on including the practice tournament games?
SiphonX Might be my favorite person on COH2.org because these statistics he keeps pumping out are magnificent.
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Uhm, any opinions on including the practice tournament games?
The practice tournament was a joke due to low player participation and enthusiasm do not include.
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Also, when does this become a Brits balance thread?
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Updated, now includes all games from Barbarossa, Citadel and Overlord.
SiphonX might be my favorite person on COH2.org because these statistics he keeps pumping out are magnificent.
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Hi Siphon, I would like to know if it is possible to add a statistic on grenade usage. How many grenade used during the game by each player. Do you think it is possible.
Gotta check how a grenade toss shows up in the replay file. I guess it would be possible to find those (well, at least how often the command was issued, as always it will be hard to impossible to find out if the grenade was cancelled...).
I'll have a look tomorrow.
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Hi Siphon, I would like to know if it is possible to add a statistic on grenade usage. How many grenade used during the game by each player. Do you think it is possible.
Ok, here is how often a command to use a certain grenade type was used:
Rifle Grenade: 840
Bundled Model 24 Grenades: 32
Throw Molotov Cocktail: 244
RGD-33 Fragmentation Grenade: 230
RG-42 Anti-Personnel Grenade: 19
RGD-1 Smoke Grenade: 11
Throw Satchel Charge: 136
Grenade Assault: 0
Mk 2 Frag Grenade: 193
Bundled Grenade: 60
Blendkörper: 29
Bundled Model 24 Grenade: 104
Throw Model 24 Grenade: 8
Concussive Grenade: 10
'Cooked' Mk 2 Frag Grenade: 6
Infiltration Grenade Assault: 438
No. 36M 'Mills Bomb': 61
Light Gammon Bomb: 62
Gammon Bomb: 5
Throw Incendiary Grenade: 1029
I might have missed certain types (they are coded basically as "use_ability" together with an ID of that ability, so, there might be other grenade-like abilities that I missed). Also, these are simply numbers of how often the command is issued, the grenade might not have been thrown because the throw might have been canceled.
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Ok, here is how often a command to use a certain grenade type was used:
Code
Rifle Grenade: 840
Bundled Model 24 Grenades: 32
Throw Molotov Cocktail: 244
RGD-33 Fragmentation Grenade: 230
RG-42 Anti-Personnel Grenade: 19
RGD-1 Smoke Grenade: 11
Throw Satchel Charge: 136
Grenade Assault: 0
Mk 2 Frag Grenade: 193
Bundled Grenade: 60
Blendkörper: 29
Bundled Model 24 Grenade: 104
Throw Model 24 Grenade: 8
Concussive Grenade: 10
'Cooked' Mk 2 Frag Grenade: 6
Infiltration Grenade Assault: 438
No. 36M 'Mills Bomb': 61
Light Gammon Bomb: 62
Gammon Bomb: 5
Throw Incendiary Grenade: 1029
I might have missed certain types (they are coded basically as "use_ability" together with an ID of that ability, so, there might be other grenade-like abilities that I missed). Also, these are simply numbers of how often the command is issued, the grenade might not have been thrown because the throw might have been canceled.
Woo impressive, thanks a lot, we can see the huge difference in usage between "free tech" nades and "pay to unlock" nades.
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Congratulations Talisman and thanks to everybody involved in organizing this (in particular A_E), we saw loads of great games!
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