Company of Heroes 3 with WhiteFlash
Posts: 64
CoH1 Modding - The tools were community-created. All important features were implemented - The ability to change Sounds/SFX, 3D Models, Textures, VFX, etc. That's how we got Modern Combat.
CoH2 Modding has none of those important features. I would guess that it's either they just don't have enough time to commit to delivering the Tools properly, or they just don't like Modding in general.
Just look at that CoH 2 Star Wars mod. Technically the units are based on Star Wars designs (Clone Troopers, Storm Troopers, etc), but the Mod itself automatically suffers because it's limited (stuck) to using the game's in-game Vanilla WW2 Models, and especially VFXs, because VFX is important when it's supposed to be a Sci-Fi content with lasers shooting everywhere.
If Relic really cared, we wouldn't be waiting for a full Mod Tools for years.
Posts: 5441 | Subs: 36
I doubt Relic would care about Modding Support. Look at what's happened to CoH2 Modding - They tried promising a full modding experience, but then left the Mod Tools to be bare bones.
CoH1 Modding - The tools were community-created. All important features were implemented - The ability to change Sounds/SFX, 3D Models, Textures, VFX, etc. That's how we got Modern Combat.
CoH2 Modding has none of those important features. I would guess that it's either they just don't have enough time to commit to delivering the Tools properly, or they just don't like Modding in general.
Just look at that CoH 2 Star Wars mod. Technically the units are based on Star Wars designs (Clone Troopers, Storm Troopers, etc), but the Mod itself automatically suffers because it's limited (stuck) to using the game's in-game Vanilla WW2 Models, and especially VFXs, because VFX is important when it's supposed to be a Sci-Fi content with lasers shooting everywhere.
If Relic really cared, we wouldn't be waiting for a full Mod Tools for years.
Link from this star wars mod pls
Posts: 64
Link from this star wars mod pls
It's been gone for a long time, sadly.
Posts: 5441 | Subs: 36
It's been gone for a long time, sadly.
... Na only play Coh2.
Thx for the answer
Posts: 64
... Na only play Coh2.
Thx for the answer
Exactly one of the reasons why CoH2's lackluster (and pitiful) Mod Tools is detrimental to the game's lifespan and replayability.
Posts: 1
I really appreciate your effort to write this guide and I pray so hard that the devs will take as much as possible out for their development. Its priceless.
The only thing I missed was that you didnt talk about the UI (Interface). It was such a crazy downgrade in COH2 compared to COH1, almost unusable (for me), to track information easily and to create an atmospheric feeling.
It totally failed in my opinion (probably because the core staff of the team changed after COH1)...
I would wish they understand their mistakes and return to their cleaner previous design style...
Cheers!
Posts: 1
Being an aerospace engineer, if true, had exactly how much relevance to a discussion about a video game?
I agree with some of your points, I do not find your thread particularly helpful or constructive; laced as it is with your snide arrogance.
You're no authority on these matters to my mind.
Posts: 1
Posts: 5
Posts: 38
PD1: Also what I mentioned about the resources should be based on how specialized is the unit... how elite it is to add more depth to the game...and the blizzard mechanic with the other mechanics should be also added... I mean ... if the developers add some features to add more realism.. they should think about this additional things to make it more fair for both sides... it would be more difficult but not because of the map but because of how the unit was trained based on the faction someone has chosen ... so people at the end don´t blame just the map and everyone just dont go against this type of mechanics... and more gamemodes like with this specifications and with less specifications and mechanics for begginers... like if you are new to the game then they shall not introduce the mechanics in pvp and if they have time into the game they can choose another mode which would be real war or something like that... they should make a kickstarter besides with the money because to make this game real it would take a lot of money to develop all this new things that would in fact pioneer into the game for example the new model of wounded mechanics that there would be if the game is beggining to develop.
And with veterancy and the type of unit further mechanics are developed, not just stats... or maybe even erase some mechanics ...eg vet 3 in commandos should not be affectedd by being wounded (new mechanic in game) and improve weapon accuracy and etc... make it more extense so they are not "little changes" that decide the whole battle.... leave that to the momentum and how the strategy resolves...not only rgn gods or how the mech works only... it must be decision based also... because from time to time I felt coh2 is sometimes totally rgn based... (accuracy, positioning, numer of units and tanks, penetration)
Posts: 38
You certainly seem to think an awful lot of yourself, Mr. "A Message From Whiteflash".
Being an aerospace engineer, if true, had exactly how much relevance to a discussion about a video game?
I agree with some of your points, I do not find your thread particularly helpful or constructive; laced as it is with your snide arrogance.
You're no authority on these matters to my mind.
He might be a bit arrogant...but who are you to judge? Is that the only thing you have to say or will you share further ideas because you love the game rather than trolling here. I mean it looks like it since you just pointed that. no further or more developed ideas about what he said were developed on your text analisis but to put emphasis on the previously mentioned... if its not about the game then ask for his number so you try to give him an "advice" in private but not here hehe... that´s not relevant either...
Posts: 399 | Subs: 1
You certainly seem to think an awful lot of yourself, Mr. "A Message From Whiteflash".Just because your life is boring and insignificant doesn't mean everyone else's is
Being an aerospace engineer, if true, had exactly how much relevance to a discussion about a video game?
I agree with some of your points, I do not find your thread particularly helpful or constructive; laced as it is with your snide arrogance.
You're no authority on these matters to my mind.
Posts: 210
Posts: 1295 | Subs: 1
Posts: 5
Posts: 19 | Subs: 1
Can someone explain me please, how a RTS game can have such a bizarre limitations ?
For example: COH1 : You can select your tank, click circle around the building and WOLAA! Your tank or vehicle will exactly follow your shift order and doing circle 1-2-3 times as much as you want without any hesitations.
COH2: Forget about it! If your first click is closer to your second click, Tank will not follow the path you want. It is really terrible.
Vehicle has shift order limitations but infantry not.
Dear Developers,
Please FIX IT on COH3.
TOP PRIORITY FOR RTS GAME.
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