Winter Balance Preview
27 Nov 2016, 17:34 PM
#2
Posts: 622 | Subs: 1
so.. is the game good yet ?
27 Nov 2016, 20:02 PM
#3
Posts: 1281 | Subs: 3
I like this. No more knee-jerk reaction balance changes. I think the only thing I firmly don't agree with are sniper changes (especially in light of M20 cost reduction) and the hard nerf to the russian HT.
Edit: The sniper change seems to be omitted in the relic version compared to the miragefla version. Did they decide not to roll with it? (if that change was removed, this is actually the best patch I've ever seen)
Edit 2:
Running list of the changes that I'd like to see:
Edit: The sniper change seems to be omitted in the relic version compared to the miragefla version. Did they decide not to roll with it? (if that change was removed, this is actually the best patch I've ever seen)
Edit 2:
Running list of the changes that I'd like to see:
30 Nov 2016, 19:48 PM
#4
Posts: 299
The changes to the 251 flak and the luchs don't really help okw anti-building capabilities at all. Especially the 251 flak which will still have problems with mgs in buildings they are better but not in any noticeable way, that is easily discernible in-game. Okw anti-building in general continues to be a problem...
1 Dec 2016, 15:51 PM
#5
Posts: 3032 | Subs: 3
The changes to the 251 flak and the luchs don't really help okw anti-building capabilities at all. Especially the 251 flak which will still have problems with mgs in buildings they are better but not in any noticeable way, that is easily discernible in-game. Okw anti-building in general continues to be a problem...
Dude I only see hidden ranks on your stats.. pls play the game before giving too harsh opinion about the changes
5 Dec 2016, 18:29 PM
#6
Posts: 299
Dude I only see hidden ranks on your stats.. pls play the game before giving too harsh opinion about the changes
when I did play... I was top 100 and for some factions top 50 at various times in 1v1 and #1 in 2v2 for axis and allies when I played those... played plenty of tourneys and got a bunch of top 16 finishes as well as a few second place finishes as well as winning a 2v2 tourney. Oh ya I was also on some of relic's older community balance groups, so I know a thing or too about what I am talking about and my first post was with testing, not just reading notes and commenting.
One of the reasons I don't play anymore is because I like okw, but their garrison control abilities makes them unplayable on maps with lots of garrisons unless you just med truck camp and grind it out in long games, and I don't like playing a game where the other player can just maxim spam you to victory and there is little you can do about it.
I loaded up the mod and tested the 251 flak ht vs a single maxim. The maxim would bring the 251 flak low enough that a good player would have had to retreat it before the 251 flak could clear the garrison of the maxim, this took place of the course of minutes. If it was a real live game the soviets player would have had ample time to bring up an at gun and/or light vehicle and either kill or scare off the 251.
Tested the luchs as well, it ended up killing the wooden buildings and took about 1 and a half plus minutes at that before it dislodged the maxim, this is plenty of time for an at gun or stronger light vehicle to come and deal with it and scare it off. nonwooden buildings remain a real problem for okw. Perhaps is this balanced out by their still insane vet 5 units? I will let someone else be the judge on that...
Easier access to healing crates from strum pios is nice either way.
Personally I would of liked lower experince gates, since sturm pios have some nice vet but have some of the highest gates on infantry in the game, but that could cause some problems if they level up too fast I guess, and it is just nice having healing no matter the vet in any case either way.
17 Jan 2017, 12:05 PM
#7
Posts: 255
Does anybody know when the patch will come out?
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