Bored of the current meta? Do you want to see games with other commanders than Guard Motor or Breakthrough? Or do you want to see one game, just one game without a Pershing? Then this is the article you are looking for! Because in case you didn’t notice, the NMC Cup Season 2 just finished! And this means we have some epic non-meta games that you just have to see!
Introduction by our tournament host and lead referee, |GB| The Hooligan486
Recap
Introduction by our tournament host and lead referee, |GB| The Hooligan486
Let’s start straight at the second round of the Tournament. The first interesting matchup was Learn2Play (BartonPL and CaptainSPrice) vs Black Phoenix (the runner-up of the Clan Clash Season 1). The first game was taken by L2P, but BPX had a good comeback in game 2 with an interesting tactic. No need to fear, my Polish friends, as L2P won the 3rd match and continued to the quarter finals!
We had even more interesting matchups in Round 2! Take for example Finnish Pride Parade (Talisman and TüMe) vs Invictus (Legendary and inSaNiedi). All three games were cast by Stormless and Sturmpanther. I won’t spoil anything, but game 2 especially is definitely worth a watch!
We can’t leave Round 2 without bringing up the epic game of GPII (Noggano and Scotch (Cyrano)) vs COH2ITALIA.ORG. You can download the replay over here! Get ready for 50 minutes and above games of epic non-meta strategies!
And here is where it gets really interesting. Stormless and Sturmpanther casted game one of L2P vs White Hydra (Theodosios and Thanatos). This was the first game in which we saw a really nice tactic from Barton, which he often used in the following games of the tournament. If you want to know which tactic I am talking about, have a look over here (03:37:00)! L2P ended up winning both games and continued to the Semi-Finals! But as said before, this wasn’t the only interesting match-up in this round. Ninja Squad (Aerafield and YGNOW) had to play against their Clan Leader, TüMe, who abandoned them, and Talisman, the finnish player who got famous for his excellent performance in ESL! FFP managed to beat their opponents twice and also continued to the Semi-Finals!
You thought the quarter-finals had good games? Well then you better prepare yourself, because the games of the Semi-Finals were even more epic!
Let’s start with GPII vs FFP. All 3 games were casted on Twitch again and can be watched over here (04:52:22)! GPII won game one, but FFP didn’t make it easy for GPII and managed to pull off a third game, which was amazing and you should check it out! But as you might have seen, GPII won the third game and proceeded to the Finals! Our second Semi-Final was played between Coast 2 Coast (Tomakaze and Lyconious) and L2P. After L2P won game one, they also beaten C2C in game two, in which we saw a pretty fun strategy from CaptainSPrice. He used a heavy tier 3 build to pull of the win. This meant our second Finalist was L2P!
The Finals were played a week later. Stormless, Sturmpanther and I (|GB| The Hooligan486) casted all 3 games over here! Boy oh boy, the finals were great with a capital G! Especially game 2, a Non Meta game which you are never going to see the likes of again, so make sure to watch it back! After a not so easy 3-0 win we knew our Second Season Champions! Congratulations to
GP II: Noggano & Scotch
And of course also my congratulations to the runner ups:
L2P: BartonPL & CaptainSPrice
L2P: BartonPL & CaptainSPrice
Make sure to check out the NMC Cup Champions thread over here!
Statistics
The statistics section is written by our data analyst and senior editor, Siphon X.
In total 47 games were played. On average each game took just below 28 minutes. The longest game (62 minutes) was G2 of the finals between GPII and L2P.
Maps
The most popular map by far was Rails and Metal, where more than half of the games took place. Hamlet was not used at all.
Factions
OKW was more commonly picked than OH. All the allied factions were played with similar frequency, with USF slightly in the lead. The right hand side of the diagram above shows the win percentages. It should be noted, however, that the differences are not overly significant. The standard deviations of the winrates are between 4 and 12%, so an even winrate for all factions is well within those uncertainties. The exception is USF, for which the win percentage is 56 +/- 4 %.
Most rounds were won 2:0 so that the advancing team won both their matches as Allies as well as Axis. There are only three rounds that ended 2:1. In two (BPX vs. L2P and GPII vs. Finnish Pride Parade) all games were won by the allied side. In the third (Finnish Pride Parade vs. Invictus) the three games were won as by the Axis.
OH/OH | OH/OKW | OKW/OKW | SOV/SOV | SOV/USF | SOV/UKF | USF/USF | USF/UKF | UKF/UKF | |
Picked | 2 | 36 | 9 | 4 | 14 | 7 | 1 | 18 | 3 |
Won | 1 | 18 | 3 | 1 | 9 | 4 | 0 | 10 | 1 |
Most teams consisted of mixed factions. On allied side, the most popular combination was USF and UKF and the least popular was SOV and UKF. There are too few games with single faction teams to derive meaningful statistics, but all of them together managed to win only six out of 18 games.
Commanders
Commander stats were extracted from replays and live casts. One game was covered by neither, so the total number of games for which commander choices could be checked was 46.
In addition, most commander related abilities and units have been extracted from the 45 available replays. Replay analysis is based on vault by Inverse.
The most popular OH doctrine was Assault Support, the only remaining Tiger doctrine. However, it happened almost as often that no commander was chosen by the OH player before the game finished. The second and third place choices go to Luftwaffe Supply and Storm Doctrine. Jaeger Infantry Doctrine was often found in the loadouts despite never being picked during the matches.
The table below lists how often commander related items were used. The first number says how often an ability was used/unit was called in in total. The number in parentheses denotes in how many games the ability was used. If both players on a team would use the ability in the same game, this would count as "two games".
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Shock Motor Heavy tactic, the only remaining commander featuring the ISU-152 was the most popular choice for SOV, followed by Soviet Industry and Advanced Warfare. Soviet Shock Army was part of many loadouts but happened to be picked only twice.
The table below shows the list of commander related abilities/units for Soviets. The ability "Conscript repair kit" is not listed as "repairing," and seems to be tricky to decode from the replays.
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For OKW, USF, and UKF; only three commanders were permitted. Because of this, a list of commanders used in the loadouts is not meaningful. For OKW, Overwatch Doctrine was the go-to commander. In more than half of the USF games Rifle Company was used. The three eligible UKF commanders have each been used in about the same number of games.
Here are the commander related abilities for OKW
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...and USF...
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...and UKF.
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