The Ultimate Testing Mod
Features
- Manipulate Selected Units
- Kill, Delete, Modify Health, Change Owner, Remove Criticals, Remove Upgrades, Toggle Auto-attack, Remove Slot Items, Add Veterancy, Add Suppression, Teleportation
- Kill, Delete, Modify Health, Change Owner, Remove Criticals, Remove Upgrades, Toggle Auto-attack, Remove Slot Items, Add Veterancy, Add Suppression, Teleportation
- Alter Game & Resources
- Instant Production, Construction, and Ability Recharge, Control All resources (Including Population Cap), Toggle Fog of War, Enable/Disable AI, Change AI Difficulty
- Instant Production, Construction, and Ability Recharge, Control All resources (Including Population Cap), Toggle Fog of War, Enable/Disable AI, Change AI Difficulty
- Copy & Paste Anything
- Spawn any Unit, Building, Commander Ability, or Slot Item
- Camera Panning Tools: Produce cinematic camera movement for machinima
Installation & Usage
- Subscribe to CheatCommands Mod II by clicking the Subscribe - button on the Steam Workshop page
- Launch COH2
- Create a custom game. Select "CheatCommands Mod II" from the Win Condition menu (See screenshot #3 on the Steam Workshop page)
- If you can't find CheatCommands Mod II from the list, refresh your Workshop items via Main Menu -> Modding Hub -> Manage -> Refresh (See screenshot #4 on the Steam Workshop page)
How Does it Work?
The mod is implemented with SCAR. There is no attribute tuning what-so-ever. Currently there's over 17,000 lines of code, most of it being the framework (consisting of my helper library and event-driven UI system).