ESL Go4CoH2 Statistics, Part III: Commanders
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Will signify original address and author~
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Request Permission to re-post in our Chinese Forum
Will signify original address and author~
Request granted, provided that proper credits and a link to the original article be provided in your re-post. Which, I guess, is what you meant by "signify original address and author".
Posts: 194
Request granted, provided that proper credits and a link to the original article be provided in your re-post. Which, I guess, is what you meant by "signify original address and author".
Ah, that's exactly what I meant
Will take some time to translate so many words though
Thank you.
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1 - the high percentage of wins without a commander choice is probably due to the games being won early. i can't verify this without watching replays, but there is no benefit to NOT choosing a commander, especially for a faction like SU.
2 - some more analysis on the the timing of commander choice might make this data more relevant. you hinted at it in your introduction, but certain commanders (like advanced warfare, armored assault, and mobile assault regiment) provide the majority of their advantage in the early game. it'd be interesting to see that breakdown.
thanks for the post.
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Gj
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One of them even got streamed by fahu.
http://play.eslgaming.com/companyofheroes2/europe/coh2-tbf/major/go4coh2-europe/cup-10/match/33476834/
The work u did is astonishing, but i want to know if u gather data from quaterfinals or every round, and what games did u chose? What are the criteries?
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How did u gather data? I remember 2 games where i used mechanised commander with USF and won.
One of them even got streamed by fahu.
http://play.eslgaming.com/companyofheroes2/europe/coh2-tbf/major/go4coh2-europe/cup-10/match/33476834/
The work u did is astonishing, but i want to know if u gather data from quaterfinals or every round, and what games did u chose? What are the criteries?
Seems like that was in the RO32, so yeah, these games didn't make it into this.
Here is a bit more information one what data was used.
In short, I only included games from BO3 rounds, so that's Quarterfinals and up and the qualifier rounds for the EU March monthly. And I used all games that I could find, either as replays or as cast, so no further criterion (see next paragraph, though). I definitely miss some "cast only" games in particular of the earlier cups because twitch stores casts only for about a month or so, and I started with this halfway through.
The only games which I didn't include on purpose was the final of EU#13 as the two RUKAcl clan mates Jove and Noggano didn't seem to play seriously (like, watching the replays you can learn if combat engineers or pioneers are faster in writing RUKAcl in barbed wire. Even the casters abandoned the games and casted the game for 3rd instead).
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Anyway great job mate.. Really interesting reading, evry part of it. It works greatly to show asymetric balance that this game had.
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funny useless stats
Stupid useless comment
OT: Amazing effort you put into this Siphon X really interesting will give it a thoroughly read later. Thanks!
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Will there be any look between any interactions between something like players and commanders, commanders and map, and etc.? I realize that the counts are probably too low to warrant anything, but it could be something to dive into given you are not sick of this data.
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Great work!
Will there be any look between any interactions between something like players and commanders, commanders and map, and etc.? I realize that the counts are probably too low to warrant anything, but it could be something to dive into given you are not sick of this data.
Commander picks vs. map is there, you mean win rates? I could do those, I didn't because as you say counts are small (ok, sort of hiding them in the thread here is probably fine...). Actually, at one point I considered taking out the winrates for the matchups vs. commanders as well, for the same reason...
Players vs. commanders (and for that matter Player vs. maps?): Yeah, I thought about doing a 4th part focusing on the players. Not sure if that would be interesting for the broad audience, though. Which players would you be interested in?
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Posts: 203 | Subs: 2
Commander picks vs. map is there, you mean win rates? I could do those, I didn't because as you say counts are small (ok, sort of hiding them in the thread here is probably fine...). Actually, at one point I considered taking out the winrates for the matchups vs. commanders as well, for the same reason...
Players vs. commanders (and for that matter Player vs. maps?): Yeah, I thought about doing a 4th part focusing on the players. Not sure if that would be interesting for the broad audience, though. Which players would you be interested in?
Idk, it would be probably better to ask the good people of coh2.org for what players to examine. Something like a top 10 requested player examination or something like that.
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