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ESL Go4CoH2 Statistics, Part III: Commanders

26 Apr 2016, 04:04 AM
#2
avatar of Hikuran

Posts: 194

Request Permission to re-post in our Chinese Forum

Will signify original address and author~

26 Apr 2016, 04:08 AM
#3
avatar of Yukiko
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Posts: 2454 | Subs: 2

jump backJump back to quoted post26 Apr 2016, 04:04 AMHikuran
Request Permission to re-post in our Chinese Forum

Will signify original address and author~


Request granted, provided that proper credits and a link to the original article be provided in your re-post. Which, I guess, is what you meant by "signify original address and author". :D
26 Apr 2016, 04:10 AM
#4
avatar of Hikuran

Posts: 194

jump backJump back to quoted post26 Apr 2016, 04:08 AMYukiko


Request granted, provided that proper credits and a link to the original article be provided in your re-post. Which, I guess, is what you meant by "signify original address and author". :D


Ah, that's exactly what I meant

Will take some time to translate so many words though

Thank you.:clap:
26 Apr 2016, 05:36 AM
#5
avatar of skyshark

Posts: 239

pretty good statistical breakdown. i'd argue a couple of things:

1 - the high percentage of wins without a commander choice is probably due to the games being won early. i can't verify this without watching replays, but there is no benefit to NOT choosing a commander, especially for a faction like SU.

2 - some more analysis on the the timing of commander choice might make this data more relevant. you hinted at it in your introduction, but certain commanders (like advanced warfare, armored assault, and mobile assault regiment) provide the majority of their advantage in the early game. it'd be interesting to see that breakdown.

thanks for the post.
26 Apr 2016, 07:31 AM
#6
avatar of Uzmanoy

Posts: 106

All those data :drool:

Gj :clap:
26 Apr 2016, 08:01 AM
#7
avatar of vietnamabc

Posts: 1063

Never thought Armored Assault will be popular, that commander seems to be more suitable for team game.
26 Apr 2016, 10:31 AM
#9
avatar of ArnoLaz

Posts: 266

How did u gather data? I remember 2 games where i used mechanised commander with USF and won.

One of them even got streamed by fahu.

http://play.eslgaming.com/companyofheroes2/europe/coh2-tbf/major/go4coh2-europe/cup-10/match/33476834/

The work u did is astonishing, but i want to know if u gather data from quaterfinals or every round, and what games did u chose? What are the criteries?
26 Apr 2016, 10:47 AM
#10
avatar of devlish
Patrion 14

Posts: 246

funny useless stats
26 Apr 2016, 10:50 AM
#11
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

jump backJump back to quoted post26 Apr 2016, 10:31 AMArnoLaz
How did u gather data? I remember 2 games where i used mechanised commander with USF and won.

One of them even got streamed by fahu.

http://play.eslgaming.com/companyofheroes2/europe/coh2-tbf/major/go4coh2-europe/cup-10/match/33476834/

The work u did is astonishing, but i want to know if u gather data from quaterfinals or every round, and what games did u chose? What are the criteries?


Seems like that was in the RO32, so yeah, these games didn't make it into this.

Here is a bit more information one what data was used.

In short, I only included games from BO3 rounds, so that's Quarterfinals and up and the qualifier rounds for the EU March monthly. And I used all games that I could find, either as replays or as cast, so no further criterion (see next paragraph, though). I definitely miss some "cast only" games in particular of the earlier cups because twitch stores casts only for about a month or so, and I started with this halfway through.

The only games which I didn't include on purpose was the final of EU#13 as the two RUKAcl clan mates Jove and Noggano didn't seem to play seriously (like, watching the replays you can learn if combat engineers or pioneers are faster in writing RUKAcl in barbed wire. Even the casters abandoned the games and casted the game for 3rd instead).



26 Apr 2016, 11:07 AM
#12
avatar of ArnoLaz

Posts: 266

Ah it seemed so :) By game number etc, it was too low for all games to be included. I was confused in part where u said about maps working as counter to faction.

Anyway great job mate.. Really interesting reading, evry part of it. It works greatly to show asymetric balance that this game had.
26 Apr 2016, 12:37 PM
#13
avatar of Obersoldat

Posts: 393

jump backJump back to quoted post26 Apr 2016, 10:47 AMdevlish
funny useless stats


Stupid useless comment

OT: Amazing effort you put into this Siphon X really interesting will give it a thoroughly read later. Thanks! :thumbsup:
26 Apr 2016, 15:24 PM
#14
avatar of Mr +

Posts: 112

tbh all these stats are total usless. depend only by skills of player

26 Apr 2016, 22:50 PM
#15
avatar of RedxWings
Donator 11

Posts: 203 | Subs: 2

Great work!

Will there be any look between any interactions between something like players and commanders, commanders and map, and etc.? I realize that the counts are probably too low to warrant anything, but it could be something to dive into given you are not sick of this data.
27 Apr 2016, 06:48 AM
#16
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Great work!

Will there be any look between any interactions between something like players and commanders, commanders and map, and etc.? I realize that the counts are probably too low to warrant anything, but it could be something to dive into given you are not sick of this data.


Commander picks vs. map is there, you mean win rates? I could do those, I didn't because as you say counts are small (ok, sort of hiding them in the thread here is probably fine...). Actually, at one point I considered taking out the winrates for the matchups vs. commanders as well, for the same reason...

Players vs. commanders (and for that matter Player vs. maps?): Yeah, I thought about doing a 4th part focusing on the players. Not sure if that would be interesting for the broad audience, though. Which players would you be interested in?
27 Apr 2016, 15:46 PM
#17
avatar of Cobiee

Posts: 14

Very interesting, thank you!
27 Apr 2016, 22:48 PM
#18
avatar of RedxWings
Donator 11

Posts: 203 | Subs: 2



Commander picks vs. map is there, you mean win rates? I could do those, I didn't because as you say counts are small (ok, sort of hiding them in the thread here is probably fine...). Actually, at one point I considered taking out the winrates for the matchups vs. commanders as well, for the same reason...

Players vs. commanders (and for that matter Player vs. maps?): Yeah, I thought about doing a 4th part focusing on the players. Not sure if that would be interesting for the broad audience, though. Which players would you be interested in?


Idk, it would be probably better to ask the good people of coh2.org for what players to examine. Something like a top 10 requested player examination or something like that.
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