This will be a confusing time for you, as your game goes through changes. Units you thought were your friend won't fit in anymore, and you may find yourself experimenting with new build orders or even worse, switching sides. We want you to know this is entirely natural, and everyone does it at least once in the games lifespan. When I was your age, I had a partner who was inter-faction, and at the time it was very taboo, not like the custom games of today.
When you get your expansion, you may experience changes in mood associated with a hormonal imbalance in the balance section of your game. This is a common side effect of expansion packs, and Western Front Armies will likely occur on June 24th. For some people, Western Front Armies comes a little earlier than others, often alienating friends as they find new interests, such as the alpha. I have often heard them whispering "The first rule of alpha is you don't talk about alpha" as the uninitiated walk by, and have myself been hurt by their secrecy.
Let's not dwell, on our predicament. Our time will come too! Someday we will have an army of our own, and we will get to make the rules. While we wait, let us fill the void with wild speculation! (Disclaimer: At the time of this writing, the Author was not in the Alpha and didn't know jack squat.)
Private Ryan
Cost: 340 MP, and a long walk.
Description: Private Ryan is a basic infantry soldier with an uncanny ability to look like Matt Damon. His dashing good looks distract enemy infantry. At the cost of fuel you can upgrade Private Ryan to the Jason Bourne Ace, giving you a 50% chance to instantly win the game, or suffer a total government collapse.
Armor General
Cost: 290 MP, 1 part sauciness, 2 parts sass
Description: Modeled after the great General Patton, the Armor Officer is a good choice for any player with a large armor force. The Armor Officer provides a bonus to all nearby armor that allows them to drive over wooden logs instead of around them. Also provides a bonus against German armor on account of reading enemy commanders book on the subject.
Lieutenant Spears
Cost: Several dead Nazis, and a shot of whiskey.
Description: Lieutenant Spears is fast, lean, and mean. Inspires nearby troops by being a badass, and can cause enemy forces to unhinge with his sprinting skills.
The Imp
Cost: Two women of the night, and three skins of wine.
Description: While short in stature, the Sdkfz. 420 (aka the Tyrion Lannister) can be called in to lighten the mood, and defend the city. Never receives veterancy on account of being an unrecognized hero, but comes with the resources to have a roaring good time! Also good at slapping whiners.
Upgrade: Zebra Camouflage
Cost: 80 Munitions and your dignity.
Description: Upgrades German unit with Zebra stripes, making it more difficult for predators to isolate and kill individual squads. Also totally fabulous!
Alas, we have reached the end of our preview of the Western Front Armies. There is however some hope left for us, champ. Although many of our friends are experiencing their Western Front Armies a little earlier than us, it is only a matter of time before we all get to experience Western Front Armies. In life there is inevitably death, and in Company of Heroes 2 there is inevitably Western Front Armies. When it comes, your world will be full of joy. You will meet new units, learn new exciting build orders, and perhaps settle down with a tournament prize of your own.
In a few short weeks the unknown will become known, and our desperation will once again be hope. In the mean time, don't grow up too fast. Go to the crossing in the woods, and play with your friends. Sit on the steppes, or go to the theater and watch the war. Keep searching and maybe you'll find your match. Don't be a pizda! The Western Front Armies are coming!