German Commanders Part 2 (CE/DLC)
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If you guys have any corrections, suggestions or feedback, pls let us know! And if you appreciate these guides, pls also let us know.
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i think you can already upgrade to collectors edition. There should be a link in the ingame lobby.
Yeah, I dont really want to upgrade to collectors, thats quite expensive at $40! (Or not unless the price drops a lot, with the exchange rate in my country it is really too expensive for me right now) I dont want all the extra commanders only the fortified armor one, and I dont want to pay that much for a bunch of other commanders im not gonna use.
I much prefer small purchases that I really want. I recently got the spearhead doctrine. $2.99 is fine, but $40 is very steep for only commanders (again of which i actually only want one atm, and I dont care too much for skins right now)
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PaK40(PaK43s) + Howitzers
All vehicles
All infantry
As well as allied units & vehicles and alike. Not sure on if the effect stacks, but it's possible for what it's worth.
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Permanently BannedPosts: 139
Joint Operations is mad OP doctrine. Pay to win, thx Relic!
tbh there all bad
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Nice work thank you, the price of each ability should be added.
Thanks! Neither DanielD nor I have the Collector's Edition, so I don't think we'll be adding that right away. In the meantime, you should check out LeiwoUnion's excellent commander refernce sheet.
Also, the corresponding guide to Soviet commanders should be up as soon as I stop writing on the forums and finish formatting it.
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Osttruppen can't be outfitted with G43's.
Thanks for the clarification. I'll try to get that change in there ASAP.
You should re-text the Officer description, it buffs ALL units, that includes
PaK40(PaK43s) + Howitzers
All vehicles
All infantry
As well as allied units & vehicles and alike. Not sure on if the effect stacks, but it's possible for what it's worth.
Totally correct! I've been working on a more comprehensive guide to all units, which will include information like this. This guide is more of a reference on what the abilities are for each commander (which is surprisingly difficult to find for the CE-only commanders)
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What trips me out, and I only learned this yesterday, is that many of these commanders have abilities that unlock at the same time. Like Joint Operations... gives you the last 3 abilities all at 4CP. I found that kinda odd
I don't see what's so odd behind it. For an example, if there was a commander that had like 3x CP 1 abilities, it would highlight more of a focus around early-game momentum. Joint Operations reaches his apex around mid-late game, with just some minor early-game buffs.
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GUIDE CATEGORIES
TABLE OF CONTENTS
- German Commanders Part 2 (CE/DLC)
- Spearhead Doctrine
- 2CP - Sd.Kfz. 250/7 Mortar Halftrack
- 2CP - Panzer Tactician
- 4CP - Reconnaissance Overflight
- 10CP - Fragmentation Bomb
- 13CP - Tiger Tank
- Joint Operations Doctrine
- 1CP - Artillery Field Officer
- 4CP - Reconnaissance Overflight
- 8CP - Pak 43 Emplacement
- 8CP - LEFH 18 Artillery
- 8CP - Light Artillery Barrage
- Storm Doctrine
- 1CP - Ambush Camo
- 2CP - Half-track Riegel Anti-tank Mine
- 4CP - Tactical Movement
- 8CP - LEFH 18 Artillery
- 12CP - Stuka Bombing Strike
- Fortified Armor Doctrine
- 2CP - Panzer Tactician
- 4CP - Recon Overflight
- 5CP - Hull Down
- 9CP - Command Tank
- 14CP - Elefant Tank Destroyer
- Lightning War Doctrine