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I did notice a typo in the penalties applied to the UKF command vehicle though. Shouldn't it be +100% reload and cooldown?
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now that u say that....it reminds me.I think airburst does cause a vision critical if it hits vehicles, ill fact check that in a second but I just forgot.. i dont use anvil that much and I definitely dont hit vehicles with it that much when I do.
i added it now
I had panzer tactician in the early versions of this but I cut it, it doesnt do anything other than create abig billow of smoke.
sherman smoke...same thing really. smoke doesnt do anything modifier wise other than forcing you to attack ground.
The other guides cover stuff like that enough either way, i think.
the panzer commander arty drops 5 really really really accurate shells with like a 10 second delay. one shots all howitzers
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Hey so how does debuff from OKW Bleinkorpf grenade work against vehicle?
And does Elite Armor Panzer Commander gives any further buff besides +vision.
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It does with vet. Reference veterancy guide.
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Great work!
I did notice a typo in the penalties applied to the UKF command vehicle though. Shouldn't it be +100% reload and cooldown?
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i think he means the commander upgrade itself, not the panther command tANK
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OH MY GOD....
I KNEW I WOULD FORGET ONE
AS A USF FANBOY I AM COMPLETELY ASHAMED OF MYSELF FOR MISSING VOLLEY FIRE
its in there now, if its not showing alt+F-5/refresh
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Damn that british AirLanding Officer Heroic Charge! -75% receive accuracy LOL
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USF's Combined Arms, the British Command Vehicle accuracy bonus, and the Ostheer Command Tank are unique in being the only 'exclusive' modifiers in this guide. In the case of Combined Arms, 'exclusive' means that when Combined Arms is active, only the Combined arms reload, accuracy benefits would apply to the unit, not a combination of the Combined Arms ability and Veterancy bonuses, and NOT the 'better' Veterancy bonuses.
Command Panzer IV Tank
Reduces incoming damage taken to owned units around the command tank by 20%.
Only applies to units owned by the player, other axis units are unaffected.
Radio Net
-10% reload, +5% sight per VET 1 Sherman, up to 3 shermans maximum. If you add more VET-1 Shermans, the aura will not increase in power past that point.
Hit the Dirt
Immune to suppression, -50% received accuracy. Squad will not move.
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Exclusive blocks out modifiers with the same modifier_id. What you say is correct for combined arms, as it lacks any modifier_ids, but command tank will stack with hulldown just fine because the buff ids are different.
Does not require vetted vehicles, nor do they have to be shermans. The check is for ALLIED vehicles in radius 35 which are type medium_tank OR heavy_tank OR t_70.
Affects all allied units, not just your own
Grants an invisible bush that gives yellow cover, rather than -50% received accuracy.
Missing but might as well be mentioned:
Blendkorper grenades will disable weapons on a vehicle in the smoke. But they'll immediately unlock once leaving as the debuff is only a 1 second duration (constantly gets reapplied while you're in the smoke)
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Hey Ciez
you miss OH Sprint ability from Encirclement doctrine (Different from global Sprint) and does WP barrage disables tank? Same with Comet WP shell?
Also what does Churchill's smoke ability do and is Mandoes' smoke grenade any different from normal smoke grenade?
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commando smoke nade gives non directional yellow cover, and added
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Speaking of which, wouldn't it be better to say that ability and Hit the Dirt makes the area/users count as being in light cover instead (which would therefore not stack with the defensive benefits of heavy cover)? Of course, it wouldn't be bad to state the actual defensive benefit of light cover in addition to that for the unaware.
Also, just wanted to make sure - the distinction between Wehr's Tactical Advance and USF's Tactical Movement is that the former lasts during retreat, yeah?
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I think there are a few missing abilities - don't think I saw Sector Arty for Wehrmacht or Zeroing Arty for OKW.
EDIT: Also the Sector Bombing from Overwatch or the Warning Flares from Overwatch (if that counts as an ability)
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