USF Mechanized Company Guide
9 May 2015, 17:00 PM
#2
1
Posts: 3052 | Subs: 15
FINNALLY A GUIDE ON THIS AWFUL COMMANDER MVGame
9 May 2015, 20:12 PM
#3
Posts: 2
The Commander has good arty strikes , and that's about it ...
9 May 2015, 20:35 PM
#4
Posts: 1283 | Subs: 4
but guys!
jeep jeeps!!
jeep jeeps!!
10 May 2015, 00:19 AM
#5
Posts: 44
Just had quick skin over but it is good idea to replace crew with echelon before trading in for fuel, this can mean you can put a vet crew in Sherman when you get it and will be vetted. Still this doctrine is weak. Maybe keep should have more health
10 May 2015, 07:00 AM
#6
Posts: 1283 | Subs: 4
Just had quick skin over but it is good idea to replace crew with echelon before trading in for fuel, this can mean you can put a vet crew in Sherman when you get it and will be vetted. Still this doctrine is weak. Maybe keep should have more health
i really disagree with trading your RE squads, especially against the wehrmacht. unless your trying to go for vet, the bonus's already aren't exactly great, and one teller, especially on an M20 opening can spoil your day. The minesweeper is too valuable.
10 May 2015, 16:03 PM
#7
Posts: 44
Don't trade a minesweeper echelon, i would recommend replacing the echelon, but i think it works out better if you trade echelon because you end up with a repair crew (once you've traded with tank) which will be soon able to crit repair without risking it getting decrewed.
11 May 2015, 01:55 AM
#8
Posts: 8154 | Subs: 2
Play double USF with Mechanized and armor = "Who said USF can't have a flamer clowncar"
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