Introduction
Welcome to the Commander Tiers guide, a quick rating reference to which Commanders are "Good", "Bad", and "Ugly".
Whilst we would encourage people to try all of them and see which work for them and their style, it's also true that not everybody wants to do that, and quick snapshot can be helpful to help evaluate possible choices or DLC purchases. (COH2.ORG will never force you to buy DLC, but just know that we wont lie to you in regards to which commander is strong or weak.)
Commanders are given stars(allies),crosses(Ostheer and Oberkommando West), or "mugs"(British) based on effectiveness across 3 categories: Offense, Defense,and Support.
Offense: The Offensive capability of the commander. This rating is given off how many offensive-minded abilities the commander has,and the strength of these abilities. This rating includes abilities like Heavy tanks, off-map artillery and its potency during an assault, and infantry or vehicle based upgrades.
Defense: The Defensive capability of the commander. This rating is given off of the defensive capability the commander offers to unit survivability, friendly sector defense, emplacements, and general "lock-down" ability. This also considers "offensive" abilities that can be used "defensively" such as White phosphorus smoke.
Support: The Team-game efficiency of the commander. How well does the commander synergize with teammates? Does it have strong off-maps? Can it lay down repair stations,or create HQ's that your teammates can use? This rating isn't as heavily weighed as the other ratings,so keep that in mind if a commander has a high support rating,but is tiered low overall.
alliesalliesalliesalliesallies = Great
alliesalliesallies = Average
allies = Bad
Whilst we would encourage people to try all of them and see which work for them and their style, it's also true that not everybody wants to do that, and quick snapshot can be helpful to help evaluate possible choices or DLC purchases. (COH2.ORG will never force you to buy DLC, but just know that we wont lie to you in regards to which commander is strong or weak.)
Commanders are given stars(allies),crosses(Ostheer and Oberkommando West), or "mugs"(British) based on effectiveness across 3 categories: Offense, Defense,and Support.
Offense: The Offensive capability of the commander. This rating is given off how many offensive-minded abilities the commander has,and the strength of these abilities. This rating includes abilities like Heavy tanks, off-map artillery and its potency during an assault, and infantry or vehicle based upgrades.
Defense: The Defensive capability of the commander. This rating is given off of the defensive capability the commander offers to unit survivability, friendly sector defense, emplacements, and general "lock-down" ability. This also considers "offensive" abilities that can be used "defensively" such as White phosphorus smoke.
Support: The Team-game efficiency of the commander. How well does the commander synergize with teammates? Does it have strong off-maps? Can it lay down repair stations,or create HQ's that your teammates can use? This rating isn't as heavily weighed as the other ratings,so keep that in mind if a commander has a high support rating,but is tiered low overall.
alliesalliesalliesalliesallies = Great
alliesalliesallies = Average
allies = Bad
Wehrmacht
ostheer
TIER I
Close Air Support
Ostruppen
Lightning War
Spearhead
Elite Troops
Mechanized Assault
TIER II
Fortified Armor
Assault Support
Mobile Defense
Jaeger Armor
Blitzkrieg
TIER III
Luftwaffe Supply
Joint Operations
Mechanized
TIER IV
Festung Support
Storm
Encirclement
TIER V
Festung Armor
German Infantry
Community Defensive
Soviet Union
soviets
TIER I
Shock Rifle Frontline
Lend Lease
Guard Motor
Mechanized Support Tactics
TIER II
Armored Assault
Advanced Warfare
Counterattack Tactics
Shock Motor
Terror
TIER III
Anti Infantry
Guard Rifle Combined Arms
Combined Arms Army
Partisans
Shock Army
Industry
TIER IV
Urban Defense
Tank Hunters
TIER V
Conscript Support
Reserve Army
Community Defensive Tactics
NKVD
United States Forces
usf
Tier I
Rifle Company
Heavy Cavalry Company
Infantry Company
TIER II
Armor Company
Airborne
TIER III
Mechanized
TIER IV
USFamis has no tier 4 commanders
TIER V
Recon Support Company
British Forces
brits
TIER I
Special Weapons
Vanguard
Tactical Support
Commando Regiment
TIER II
Royal Engineers
TIER III
The British Forces brits don't have a tier 3 commander
TIER IV
Royal Artillery
TIER V
The British Forces brits dont have a tier 5 commander
Oberkommando West
okw
TIER I
Scavenge Doctrine
TIER II
Breakthrough
SpecOps
Fortifications
Elite Armour:
TIER III
Luftwaffe
TIER IV
Firestorm
TIER V
OKW pe has no TIER V Commanders
FAQ
? I use X all the time and it's much stronger than you say it is |
!You use it all the time, no doubt like it and it fits your style and you know how to get the best out of it. Doesn't necessarily follow for anybody else |
? What does mean? |
! It still represents the star ratings. 1 Mug=1 star. Its just a fun way of fitting the british theme, and representing "sipping" tea. |
? Is this updated? What modes is this referring to? |
!Yes it is updated,and will be updated regularly just like the Veterancy Guide from now on. And it represents strength across all 4 modes. |
? You dont know what you're talking about!These are wrong! Your ratings suck and you suck! NKVD best commander! |
! |
! Just kidding,it does matter what you think. If you think something is rated too low,or too high, say so in the comments. Ill gladly argue with you, but i'll most likely tell you to read the descriptions for why the ratings were given. Heck, I might even change the rating! But seriously, rest-assured, the ratings in this guide have been cropped,analyzed, and cultivated from the high-level opinions of our Strategist team across all 4 modes. So they are most-likely right. |