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Worldbuilder NIS Tutorial by Sirlami

17 Oct 2014, 11:38 AM
#2
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

nice work sirlami. i always wondered what that nis thing was in the WB
17 Oct 2014, 11:43 AM
#3
avatar of AmiPolizeiFunk
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Patrion 15

Posts: 16697 | Subs: 12

This is so cool. Great write up, Sirlami. We should start a machinima thread somewhere with links to stuff that people make using these techniques.
17 Oct 2014, 12:11 PM
#4
avatar of CasTroy

Posts: 559

Damned! Really cool stuff! Thx for that, Sirlami! :hyper:
17 Oct 2014, 12:55 PM
#5
avatar of Kreatiir

Posts: 2819

I am the happiest man with such an artist in my team.
Thanks Sirlami.
21 Oct 2014, 00:00 AM
#6
avatar of akosi

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can you add Michael Bay effects? :D
23 Oct 2014, 10:54 AM
#7
avatar of Sirlami
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jump backJump back to quoted post21 Oct 2014, 00:00 AMakosi
can you add Michael Bay effects? :D


:snfAmi:
23 Oct 2014, 13:09 PM
#8
avatar of akosi

Posts: 1734

Permanently Banned
23 Oct 2014, 13:11 PM
#9
avatar of akosi

Posts: 1734

Permanently Banned
23 Oct 2014, 13:54 PM
#10
avatar of Sirlami
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14 Mar 2015, 18:43 PM
#11
avatar of JaffiMeister

Posts: 5

Just a quick question, is it possible to make soldiers die without disappearing ? I am having difficulty with this.
21 May 2015, 17:33 PM
#12
avatar of Sirlami
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Posts: 422 | Subs: 3

Just a quick question, is it possible to make soldiers die without disappearing ? I am having difficulty with this.


I haven't found a good solution to this problem. One is to make a corpse appear when the real one disappears
2 Jun 2015, 17:00 PM
#13
avatar of JaffiMeister

Posts: 5

jump backJump back to quoted post21 May 2015, 17:33 PMSirlami


I haven't found a good solution to this problem. One is to make a corpse appear when the real one disappears


I found a solution about a week ago. Set the "Death Intensity" variable to a value around 80 and ragdolls should stay. Death Intensity 100 makes soldiers explode on death.
3 Jun 2015, 17:15 PM
#14
avatar of Sirlami
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Posts: 422 | Subs: 3



I found a solution about a week ago. Set the "Death Intensity" variable to a value around 80 and ragdolls should stay. Death Intensity 100 makes soldiers explode on death.


nice!
26 Dec 2015, 16:23 PM
#15
avatar of pigsoup
Patrion 14

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we need more NIS tutorials!
22 May 2016, 13:44 PM
#16
avatar of Richi

Posts: 4

jump backJump back to quoted post26 Dec 2015, 16:23 PMpigsoup
we need more NIS tutorials!

hi, can you help me please with my map&?
22 May 2016, 23:07 PM
#17
avatar of pigsoup
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Posts: 4301 | Subs: 2

jump backJump back to quoted post22 May 2016, 13:44 PMRichi

hi, can you help me please with my map&?


ahh

you are the random dude who added me. can you add me again?
1 Jun 2016, 13:29 PM
#18
avatar of Richi

Posts: 4

Help me please. I don't understand how add something on custom map. I want bunker with mg, like in coh1, i make this all things, but it don't added on map when i play
3 Jun 2016, 13:28 PM
#19
avatar of pigsoup
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jump backJump back to quoted post1 Jun 2016, 13:29 PMRichi
Help me please. I don't understand how add something on custom map. I want bunker with mg, like in coh1, i make this all things, but it don't added on map when i play


ebps -> gameplay -> "bunker_marker"

you mean like base bunker?

8 Jun 2016, 07:35 AM
#20
avatar of Richi

Posts: 4



ebps -> gameplay -> "bunker_marker"

you mean like base bunker?



No, no, in coh2 bunker mg so ugly. I build bunker like in coh1, but have questions. how to save it on map? because when I in game I don't see this. and how to make time loop? because when time end bunker disappear
10 Jun 2016, 11:41 AM
#21
avatar of pigsoup
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jump backJump back to quoted post8 Jun 2016, 07:35 AMRichi


No, no, in coh2 bunker mg so ugly. I build bunker like in coh1, but have questions. how to save it on map? because when I in game I don't see this. and how to make time loop? because when time end bunker disappear


ask a modder in the workshop section. it will be much more visible there :). i am just an arTist who know how to make maps... your question is too complicated for me.
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