Worldbuilder "Non-Interactive Sequence" Tutorial
7 Aug 2014, 11:25 AM
#2
5
Posts: 16697 | Subs: 12
Nice work! So this could be used by animators that are making machinima w/ the COH2 engine? Is anybody doing that these days? Got any links to cool COH2 machinima?
8 Aug 2014, 04:55 AM
#3
Posts: 1734
Permanently BannedThis is your time, Hans.
Time to make a better victory videos. ^^
Time to make a better victory videos. ^^
9 Aug 2014, 14:05 PM
#4
Posts: 31
Got any links to cool COH2 machinima?
Here's a mini promo series created by Relic which basically showcases how powerful the NIS tool really is when the right people get their hands on it:
Episode 1
Episode 2
Episode 3
And these are just two basic map trailers I created using the tool:
Trailer Lemberg
Trailer Vyazma
15 Sep 2014, 00:33 AM
#5
4
Posts: 4301 | Subs: 2
thanks for the tutorial!
also, looking at those relic vids, do updated animations in-game applies to NIS as well?
another also, i hope there's more!
also, looking at those relic vids, do updated animations in-game applies to NIS as well?
another also, i hope there's more!
15 Sep 2014, 16:23 PM
#6
Posts: 31
Well, they do apply if you re-record the NIS footage - as during rendering the movie in either World Builder or directly ingame, animations are fetched from the animation directory directly.
And don't worry, naturally there's more to come! The only thing I need to sort out before starting to record again is obtaining a new, decent headset as the mic of mine sucks big time
And don't worry, naturally there's more to come! The only thing I need to sort out before starting to record again is obtaining a new, decent headset as the mic of mine sucks big time
28 Jul 2021, 01:57 AM
#7
Posts: 11
Will you do a tutorial for Vehicles movements?
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