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russian armor

How to: Spectator Mode

1 Mar 2014, 22:41 PM
#2
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Pretty awesome achievement, Janne.

The new tagline around here is: Janne is teh the Manne (includes Finnish translation inside jokes).
1 Mar 2014, 22:49 PM
#3
avatar of IronMedic

Posts: 318

1 Mar 2014, 22:55 PM
#4
avatar of morten1

Posts: 368

thats fucking disgusting that the community has to make this feature that should have already been put in the game.


thanks janne for this feature and for fixing relic's shit.
1 Mar 2014, 23:20 PM
#5
avatar of MilkaCow

Posts: 577

Nice mode and YAY WIFI AND ME ARE FAMOUS NOW! \o/
1 Mar 2014, 23:21 PM
#6
avatar of Janne252
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Patrion 15

Posts: 3421 | Subs: 11

Next version will feature a Live APM (actions per minute) meter:


Do you guys have any ideas what else could be displayed?
1 Mar 2014, 23:50 PM
#7
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Can you actually axe the text on the top left? I never found myself wanting to look at it, even tho I know you've made it contain useful information. It's just too distracting/bad fonts/bad design. Floating text over the game window is just an absolute no no, in my opinion.

Ofc, the return of your double resource bar would be ace, as would seeing both armies, a smaller UI, proper production tabs with good-looking icons and build timers, the list goes on and on. I think anybody that has watched any competitive esport these days (LoL, DoTa, SC2) knows how awesome a well-made obsmode can be for the viewer, by removing the superflous UI mumbo jumbo that players need to play the game, while keeping the useful data and adding to the information that is interesting to viewers.
1 Mar 2014, 23:50 PM
#8
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

thats fucking disgusting that the community has to make this feature that should have already been put in the game.


thanks janne for this feature and for fixing relic's shit.


+1
1 Mar 2014, 23:55 PM
#9
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Can you actually axe the text on the top left? I never found myself wanting to look at it, even tho I know you've made it contain useful information. It's just too distracting/bad fonts/bad design. Ofc, the return of your double resource bar would be ace.


Haven't tested whether or not client side hotkey binding works without causing a sync error. I'll have to test it. No double resource bars though. I can't adjust the font or draw additional UI with overlays.
2 Mar 2014, 00:40 AM
#10
avatar of Pepsi

Posts: 622 | Subs: 1

thats fucking disgusting that the community has to make this feature that should have already been put in the game.


thanks janne for this feature and for fixing relic's shit.


+1
Bravo Janne !
2 Mar 2014, 01:32 AM
#11
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

Fucking impressive shit.
2 Mar 2014, 02:33 AM
#12
avatar of Astarot

Posts: 140

Excellent work :thumbsup::thumbsup::thumbsup:


Relic should make this game open source, so people like him can fix it faster and we can all enjoy more competitive game.


Cheers to Janne252
2 Mar 2014, 03:24 AM
#13
avatar of morten1

Posts: 368

add global resources count
2 Mar 2014, 10:32 AM
#14
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

add global resources count


Spectator player's own resource UI displays the resources of the player in the same team. I've been thinking of displaying dual resources but haven't found a good way to do so, yet.
2 Mar 2014, 10:34 AM
#15
avatar of ROCCAwarMACHINE

Posts: 92

good job 10/10

huge progress for comunity !
2 Mar 2014, 11:03 AM
#16
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

What do you think of the APM (actions per minute) meter?

Should it display additional stats like kills, losses, full squads lost?
2 Mar 2014, 11:18 AM
#17
avatar of KyleAkira

Posts: 410

Please @Relic, hire Janne to your team and let the game become amazing !!!!
2 Mar 2014, 11:31 AM
#18
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Janne would you be able to let us follow players movements/camera?
2 Mar 2014, 11:37 AM
#19
avatar of BartonPL

Posts: 2807 | Subs: 6

Marco, I believe it's pretty impossible in CoH2, but im not an expert Kappa
2 Mar 2014, 11:39 AM
#20
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Janne would you be able to let us follow players movements/camera?


No, that is not possible. Camera movement is not synced and I can't think of a way to hack it either.
2 Mar 2014, 16:30 PM
#21
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

Not sure about apm, but I did sure like the now building and commander choice actually.
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