A common build I'm doing now with OKW is double Strums, double kubel before first truck.
I know I can't chase an M3 with a Rak; I know my Strums can't rush in and take on penals.
I usually group 1 kubel/strum, have my kubels cap flags, and have the Strums recon forward. If I do come across a single penal/conscript squad, I have my kubels engage as far away as possible and send in my Strums to get as high as DPS as possible without risking my kubels.
I'll build battlegroup, put my first volks, medic, ISG, MG34 depending on what I see.
The nice thing about the kubel/sturm combo is that sturms can repair the squishy kubels while capping.
It's risky, and I lose a lot of early map control but I can get my opponent frustrated with the tactic because by the time they rush in, my kubel is already backing up.
I wish Kubels had a feature similar to the Jagdpanzer where it could move slowly without losing vision, so it could support combat units a bit better.
uhhh that thing won't work when someone can actually micro their unit and priority target your sturm tbh
volks are still the backbone and one of the main problems why OKW vs USF|UKF always losing in the early and late
and on the soviet side
early game both of them have similar playstyle except cons need to get more closer and have way more quantity
the midgame advantage usually will not last long since the existence of T-70(really common expecially in 1v1) which forced you to either get puma or raketen to deter that killing machine
on late game VS soviet its pretty fair actually
one have super soldier and the other have quantity (vetting up ober is easier vs soviet) and your tank is superior
and on UKF matchup.. here's the problem...
UKF will own OKW matchup assuming they have similar skill
On early game IS when occupying building is enough to 1v1 a close range sturm and on regular scenario regular IS in yellow cover usually is enough to outfight defending volks in green cover.. after you successfully engage with IS and win.. and all model is just injured BOOM heal and your squad is on full combat capability again... and jesus that vicker K UC will seriously bleed any infantry in front of them..
and in midgame if you go battlegroup (assuming that you already negated the Vicker K)
5 man IS will own your Volks when they need to be in medium range to engage effectively
and assault officer will take care of the sturmpioneer usually
or mechanized..
your upgrade will be severely delayed and if you go lutch... the AEC will come after like 1 min and the hunt will begin.. then usually ppl like to go puma.. and by that time you are on advantage but not for long since british medium timing is pretty quick
late game..
you relying on your ober and then go for any medium you like.. your tank is equal VS them but your infantry will be severely outgunned by them until you have vet 2 ober.. and ober vetting take like very long
imagine 260 manpower for something that will get outgunned or outnumbered in nearly every occasion